Scrolls the new game from Minecraft's studio Mojang originally said back in November that Scrolls will be on Linux, now it seems it won't be just yet.
Said to us on twitter sadly the Beta won't be on Linux
The "Soon after" could mean at retail release though so hopefully we won't be waiting too long, sad though since they use Unity and support Linux with Minecraft I do wonder what has changed this time for Mojang.
Trailer
As with Minecraft it's cheaper during beta than it will be at the final release.
Said to us on twitter sadly the Beta won't be on Linux
@gamingonlinux According to a (somewhat) reliable source, linux will not be supported at beta release, but hopefully soon after.
Henrik Pettersson (@carnalizer) May 29, 2013
The "Soon after" could mean at retail release though so hopefully we won't be waiting too long, sad though since they use Unity and support Linux with Minecraft I do wonder what has changed this time for Mojang.
Trailer
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As with Minecraft it's cheaper during beta than it will be at the final release.
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I guess later better than newer. Still It would be nice to hear something more than "hopefully".
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Yeah, well, we should keep in mind that Mojang picked Unity back before it had any pretensions of actually supporting Linux, so we should not be surprised that to them Linux is something which is still only nice to do. That being said, not being part of the beta is not something we can really hold against them that much.
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It could theoretically be entirely built on Unity3D version 3.5, and use a number of 3.5-only plugins (like the popular EZ GUI, which was the reason for a lot of up-front engineering cost in porting Akaneiro to version 4.0). In such a case, the functionality provided by the plugins would require effort to replace.
If we ask the right questions to the right people, we might be able to get a technical answer like that. I wish devs could be more forthcoming with specifics. Certainly it does open them up to criticism about implementation details, but it also garners a great deal of respect in our community.
Openness is something that the indie dev community benefits from, overall, and it is taking an extraordinary amount of time for them to adopt it. At the same time, I'm seeing these windows into their world open up, in large part due to crowd-funding backer relations.
These are exciting and often frustrating times for us :)
If we ask the right questions to the right people, we might be able to get a technical answer like that. I wish devs could be more forthcoming with specifics. Certainly it does open them up to criticism about implementation details, but it also garners a great deal of respect in our community.
Openness is something that the indie dev community benefits from, overall, and it is taking an extraordinary amount of time for them to adopt it. At the same time, I'm seeing these windows into their world open up, in large part due to crowd-funding backer relations.
These are exciting and often frustrating times for us :)
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