OpenXcom one of my favourite Open Source projects has a brand spanking new website and new release where it allows you to play the whole game!
About
UFO: Enemy Unknown (X-Com: UFO Defense in USA) is a popular strategy videogame made by Mythos / Microprose, where you take control of the X-Com organization to fight off the alien menace invading Earth.
OpenXcom is an open-source reimplementation of that game, licensed under the GPL and written in C++ / SDL, which was started back in February 2009 by a bored old university student who loves X-Com way too much.
Huge kudos to these guys for this, UFO:EU is a true turn based classic, one that is still very enjoyable today especially with the enhancements in OpenXcom that don't ruin any old gameplay elements but make it better to use on modern systems.
You can buy the assets needed for it from UFO:EU on Steam.
You can view some game-play below from someone who Streamed themselves playing it on OpenXcom
About
UFO: Enemy Unknown (X-Com: UFO Defense in USA) is a popular strategy videogame made by Mythos / Microprose, where you take control of the X-Com organization to fight off the alien menace invading Earth.
OpenXcom is an open-source reimplementation of that game, licensed under the GPL and written in C++ / SDL, which was started back in February 2009 by a bored old university student who loves X-Com way too much.
Huge kudos to these guys for this, UFO:EU is a true turn based classic, one that is still very enjoyable today especially with the enhancements in OpenXcom that don't ruin any old gameplay elements but make it better to use on modern systems.
You can buy the assets needed for it from UFO:EU on Steam.
You can view some game-play below from someone who Streamed themselves playing it on OpenXcom
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1 comment
I've always admired all the OSS guys working on good old UFO, however I can't help but feel like they're being cheated by the current copyright owner - and before we jump the gun, I do say all this completely subjectively.
My thoughts go like this: These guys, working for free in their spare time, are doing all the work of keeping this game enjoyable and playable on all (modern) systems, yet the publisher keeps selling the game and getting the royalties. I remember when this title was considered Abandonware, as in there was no distribution and nobody would care when people go and simply download the game to play it. The copyright owner didn't give a damn, the game wasn't patched or maintained (and prolly still isn't), and thus the OSS community pitched in to make it work (i.e. UFO2000). And now, ever since the new XCOM was announced they immediately started caring about whether the game is sold or not. Yet in the end they provide it as-is and you STILL need the OSS reimplementation to run it "normally"? I call foul play. If they're going to sell the game then they should either patch it themselves or support the OpenXcom guys...
Okay, I'm done ranting. Good job on your new release guys! ^_^
My thoughts go like this: These guys, working for free in their spare time, are doing all the work of keeping this game enjoyable and playable on all (modern) systems, yet the publisher keeps selling the game and getting the royalties. I remember when this title was considered Abandonware, as in there was no distribution and nobody would care when people go and simply download the game to play it. The copyright owner didn't give a damn, the game wasn't patched or maintained (and prolly still isn't), and thus the OSS community pitched in to make it work (i.e. UFO2000). And now, ever since the new XCOM was announced they immediately started caring about whether the game is sold or not. Yet in the end they provide it as-is and you STILL need the OSS reimplementation to run it "normally"? I call foul play. If they're going to sell the game then they should either patch it themselves or support the OpenXcom guys...
Okay, I'm done ranting. Good job on your new release guys! ^_^
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