Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Trailer
Current Beta Features
It's a HTML5 game, I tested it under Ubuntu 13.04 and it runs in a Chrome frame, was pretty cool and I barely touched the surface of what's in it, will keep testing and watching this one.
Downloads
Linux 64bit: http://www.indiedb.com/games/wayward/downloads/wayward-beta-14-linux-64-bit
Linux 32bit: http://www.indiedb.com/games/wayward/downloads/wayward-beta-14-linux-32-bit
The developer is also looking to get onto Greenlight as well so spare a vote for the poor?
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Trailer
Current Beta Features
- 5 distinct environment types to explore – all generated procedurally.
- Nearly 200 items to craft, discover and interact with.
- Around 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Preliminary modding support.
- Iterative game design and community feedback driven.
It's a HTML5 game, I tested it under Ubuntu 13.04 and it runs in a Chrome frame, was pretty cool and I barely touched the surface of what's in it, will keep testing and watching this one.
Downloads
Linux 64bit: http://www.indiedb.com/games/wayward/downloads/wayward-beta-14-linux-64-bit
Linux 32bit: http://www.indiedb.com/games/wayward/downloads/wayward-beta-14-linux-32-bit
The developer is also looking to get onto Greenlight as well so spare a vote for the poor?
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