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A brand new Planetary Annihilation alpha version is out featuring the System Builder. This game is easily going to be the best RTS on Linux when it hits it's final release.

Video of the System/Planet Editor in action on Linux
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No sound of course as there is no sound!

I personally cannot wait to build a whole system that I can actually play on, but they still need to add in the orbital units to allow you to go from one planet to another, not to mention the code behind having planets and objects crash into each other.

Patch Notes
  • System Builder is now available in experimental mode. No saving/loading of systems yet. Use mass to determine what planets can orbit other planets (only a lower mass planet can orbit a large mass body with the sun being the exception. No binary systems yet.) You can also add placeholder (simple primitive) planets in the system editor by pressing 'a'.
  • UI Updates: Mouse over on units provides significantly more detail about the state of the unit, and in the case of builders, what they're building
  • Ongoing improvements to unit flocking and flow field path finding
  • AI not only builds to advanced factories now, but fabbers will also assist now. Build air defenses!
  • Metal spots now have a mode where you can turn on a strategic icon for them. Particularly useful on mostly water planets.
  • Advanced bombers will no longer do double damage to primary target (main damage + splash)
  • Commander can no longer build nukes or anti-nukes.
  • Ctrl-P now has more modes. It cycles between Client, Server and Sim stats. When reporting "lag" or framerate issues, please make note of the frame rate on each of these pages as it's helpful in determining where the problem was with performance.
  • Random name cycle button for planet editor
  • Fix for Linux not translating Ctrl+[key] and Shift+[key] key presses properly
  • The client should now make use of your display name if you have one set (http://store.uberent.com/account/MyAccount)
  • Never ending circle nukes shouldn't any more.
  • Quick match now is 1v1, and also fixes an issue where quick match frequently wasn't working.


Just remember folks the price goes down in the Beta (next month) and also again at retail, when it's gotten it's final release the price will be $40. You can pre-order now for the final release direct from their store. Article taken from GamingOnLinux.com.
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