As more time goes by more Wasteland 2 screenshots have filtered in and now we have 18 minutes worth of gameplay and some info on the Linux release.
I got in touch with the developers to make sure Linux won't be a delayed release and got this nice response, they also noted about the original Wasteland to us;
Which is great news for Wasteland 2 and RPG fans on Linux!
Also we have 18 minutes of the game to show you!
Looks like it's really coming together now, can't wait to see it on release.
I got in touch with the developers to make sure Linux won't be a delayed release and got this nice response, they also noted about the original Wasteland to us;
QuoteLiam, with Unity porting to Mac and Linux both has become significantly easier and we don't foresee any problems giving it a simultaneous release.
Wasteland is currently planned for Windows, the source code is decades old and I don't know if we have the manpower to port it to Linux, it may have to be a DOSbox option for Linux, I can't say.
Thanks,
Thomas Beekers
inXile line producer
Which is great news for Wasteland 2 and RPG fans on Linux!
Also we have 18 minutes of the game to show you!
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15 comments
I am so glad you work on the weekend. I would go insane with the lack of news as I scavenge the web of the world for news pertaining to gaming on Linux. Thanks, Liam! Will watch the video soon!
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The goats are weird in this game (10:50 in the video).
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So while Harebrained Schemes is saying:
We have started working on the Linux version of Shadowrun Returns this week. We have our build machine up and running and have started making test builds. It’s still unclear just how much more work is necessary, because the builds are pretty rough in spots. For example, we can create characters, but there are errors when loading into the first apartment scene. The editor is now compiling in Linux, but unfortunately crashes when trying to load scenes. We’re confident we can work through the various Linux-related issues, but it is going to take some time to wrangle them into submission.
We are a month after release and nothing to be seen, while the guys at inXile are saying its no big deal really....
We have started working on the Linux version of Shadowrun Returns this week. We have our build machine up and running and have started making test builds. It’s still unclear just how much more work is necessary, because the builds are pretty rough in spots. For example, we can create characters, but there are errors when loading into the first apartment scene. The editor is now compiling in Linux, but unfortunately crashes when trying to load scenes. We’re confident we can work through the various Linux-related issues, but it is going to take some time to wrangle them into submission.
We are a month after release and nothing to be seen, while the guys at inXile are saying its no big deal really....
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So while Harebrained Schemes is saying:
We have started working on the Linux version of Shadowrun Returns this week. We have our build machine up and running and have started making test builds. It’s still unclear just how much more work is necessary, because the builds are pretty rough in spots. For example, we can create characters, but there are errors when loading into the first apartment scene. The editor is now compiling in Linux, but unfortunately crashes when trying to load scenes. We’re confident we can work through the various Linux-related issues, but it is going to take some time to wrangle them into submission.
We are a month after release and nothing to be seen, while the guys at inXile are saying its no big deal really....
Couldn't agree more. I backed both and it's frustrating to be a month down the line and no support for my platform. And what is a "reasonable timeframe"? <sigh>
From : http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/449984
When do I get the Linux version of the game?
As we said during the Kickstarter, we will release the Linux version in a reasonable timeframe after launch. We've done a few test builds in house but there are a fair number of issues remaining to be fixed. Rather than delay the entire release of the game to everyone, we're going to focus on the non-Linux platforms first as they have the most support and are the furthest along in development.
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I am so glad you work on the weekend. I would go insane with the lack of news as I scavenge the web of the world for news pertaining to gaming on Linux. Thanks, Liam! Will watch the video soon!I work everyday on GOL :)
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Liam, from where I sit, this is hands-down the #1 go-to place for Linux Gaming news. With your hard work and dedication, I can see a future Linux distro names after you; or at least a Kernel codename. =p
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The Shadowrun situation is is all very reminiscent of BioWare/Neverwinter Nights...
I predict a Linux beta 8 months from now with something critical missing, such as cutscenes. Or if there's no cutscenes in the game, combat.
I predict a Linux beta 8 months from now with something critical missing, such as cutscenes. Or if there's no cutscenes in the game, combat.
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Great! And it's supposed to be distributed DRM free, unlike all these Steam-only titles appearing lately. I wonder what's going on with the Divinity Original Sin though. It looks like the Linux version is not coming out right away.
Didn't Shadowrun had problems because Microsoft owns the rights now? They promised a lot of things, including Linux support and DRM free. And that failed so far. What else could you expect, when MS is being involved ;)
Didn't Shadowrun had problems because Microsoft owns the rights now? They promised a lot of things, including Linux support and DRM free. And that failed so far. What else could you expect, when MS is being involved ;)
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Well, they could open the source code for the first Wasteland. I'm sure there would be people willing to make a modern game based on that (just like OpenTyrian) :-)
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Do they own the source code? I guess so, but not the franchise. So they'd have to get EA's permission to open source that. So.... I'm not gonna hold my breath.
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Yet EA have open the source code of SimCity, so that definitely could happen (I doubt they're planning to make a new quadrilogy of Wasteland anyway).
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Yet EA have open the source code of SimCity, so that definitely could happen (I doubt they're planning to make a new quadrilogy of Wasteland anyway).
As much I don't like EA, another reason for not open sourcing old engines might just be that they don't have access to it anymore. I'm still dreaming about a source-code drop of the Bullfrog and Origin engines, in particular Dungeon Keeper, Magic Carpet, WC 3-5 (and many more). Won't happen... :/
In case they have still access to the source code going open source would be only beneficial for EA. The engines will be ported _for free_ in no time to Linux/Mac and fixed to run on recent Windows versions. EA could simply sell these legendary games on GOG to provide a legal way to get the assets. That'll surely generate additional money (for free).
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I wish the damn developers who say they are going to make multiplatform support for their games, would work on all three versions from the start! These guys got millions to make this game.
For Hairbraned Schemes anyway.
For Hairbraned Schemes anyway.
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Well, they could open the source code for the first Wasteland. I'm sure there would be people willing to make a modern game based on that (just like OpenTyrian) :-)I got in touch with them again on this:
We do not own it so we can not make it open source.
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The goats are weird in this game (10:50 in the video).Goats are very weird creatures ;)
http://www.youtube.com/watch?v=O7FjqL_6FJc
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