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The Demo Is Dead, Long Live The Demo

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Something I have been meaning to do an editorial about for a while is game demo's, spurred on by PuppyGames blog posts on it (here and here) about them not supplying demo's for any of their games.

They make some interesting points mostly because they are talking about themselves and how demo's just didn't work for them.
QuoteThis formula was: offer a demo, and convert demo players into customers by having amazing demos (and, as a secondary, offer a money back guarantee just in case a customer mysteriously wasn’t satisfied). All you need is a large enough influx of traffic downloading a large enough number of demo’s and a large enough conversion rate. Simple! And this we have done, for the last 10 years.

To cut a long story short, it doesn’t work for us.

Today, none of our games have a demo, and they probably never will have again, either. The Demo is dead.


Now I understand how times have changed since we have video's that can show you more than a demo could, after all you can skip to different parts of a video and see if you find it interesting or not. Sadly though I do disagree with them and not providing any demo's because how else are you supposed to check if a game will actually work on your system? Especially on Linux as even when using the same Distribution we may have slightly different configurations and the game may flat out just not work, a video cannot show you this (after all most videos will probably be of the game on Windows).

Also you need to take into account services like Steam, they seem to only offer a one time customer service gesture refund if you aren't happy with your purchase (or accidental purchase in my case of a whole bundle of games before), so if the game doesn't work on your system or it is full of bugs the developer isn't going to fix then you may be flat out of luck as you didn't get a demo to test it so that's your hard earned money wasted isn't it?

It does seem to be working for them though:
QuoteThere’s no harm in being wrong. We can be wrong. We’re going on what the data tells us, and we have a lot of data. We’ve sold 481,529 games in the last 3 years, and 30,246 of those have been to people who played a demo. That means the other 451,283 sales were made without anyone ever seeing a demo. If you want percentages, that’s 6%. We’re quite happy to be proved wrong! If the data tells us we’re wrong, we’ll go back to using demo’s.

The problem is that if you want to test it without a demo what choice do you have? You buy it. So it's no wonder it is working for them.

Personally I do buy plenty of games that don't have a Demo so maybe they are right, I do always prefer to have a Demo first and If I like the game I do tend to buy it.

What are your thoughts faithful GOL readers? Do you think demo's aren't needed or like me do you think they will always have a place?

Also to make this a point, I am a fan of puppygames (especially Revenge of the Titans) this is a general editorial not an invitation for anyone to bash them. Article taken from GamingOnLinux.com.
Tags: Editorial
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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24 comments
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tweakedenigma Aug 9, 2013
Demo's are nice to have but I don't think they really do much for the devs:
<YouTubeLink>
And for half of those outcomes you game sucked ... Well of course it's going to bias the results ...
True, but we are talking about benefits to devs not to end users and those are the out comes the devs are most likely to see from demos. 
Hamish Aug 10, 2013
The trend from shareware to demos about twelve to fifteen years ago is what killed the entire concept, probably. There is a distinction, and I think the original shareware model might be better for indies than a demo system is. That being said, while I did play some after I stated using Desura, I really have not spent much time with demos recently. Most games I have bought within the past few years have been because they surprised me in a bundle or a sale, in which case you just grab them without thinking about it too much. And I must say I have not had all that much trouble getting my games running, so that really has not been a big part of my purchasing consideration.
s_d Aug 13, 2013
Oh, maybe you meant "game Demos" ??
You've unnecessarily capitalized a common noun, namely "Demos".
Is capitalization under the jurisdiction of the Spelling Police? I have never been Quite sure...
Proper capitalization is an aspect of word-usage and syntax, including rules regarding proper nouns, which places it neatly within the realm of grammar.  Technically, capitalization and spelling both fall under a category called "orthography", but for informal use, such as the scope of this conversation, we can colloquially refer to this as an issue of grammar.  Spelling tends to cover only the ordering of letters within words, with few exceptions.
Speedster Aug 14, 2013
There is actually another class of demos that has been prospering lately: concept demos for projects that are trying to give prospective backers something more than screenshots and explanations to base their decision on.

For instance, the currently-funding Sword 'N' Board kickstarter posted an early demo where you can take a look at a pretty mature UI, wander around appreciating the stylistic scenery, preview example items that will be available at the store (duct tape to buff up your cardboard shield!), and look for a couple hidden areas (of which there will be many in the final game). http://www.kickstarter.com/projects/817647846/sword-n-board-your-adventure-is-his-imagination/posts/564432#comments

These are generally much more rough than the old advertise-the-already-completed-game demos, but its' s still a good sign when devs bother to release even an early demo for Linux and see that it runs on your gaming system.
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