The new release of development version of Wine was made public today.
Version 1.7.1 add many new features, some of them include:
Overall there is at least 56 bug fixes in this release.
For more information please visit this announcement.
The source is available from the following locations:
http://prdownloads.sourceforge.net/wine/wine-1.7.1.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.1.tar.bz2
You can also get the current source directly from the git.
Version 1.7.1 add many new features, some of them include:
- Support for keyed event objects.
- Support for the "init once" synchronization mechanism.
- Activation context support for DLLs, typelibs, and COM classes.
- Support for loading 32-bit typelibs on 64-bit.
- Various Mac driver fixes.
- Some fixes for serial port devices.
- Various bug fixes.
Overall there is at least 56 bug fixes in this release.
For more information please visit this announcement.
The source is available from the following locations:
http://prdownloads.sourceforge.net/wine/wine-1.7.1.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.1.tar.bz2
You can also get the current source directly from the git.
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7 comments
sound it not works when i play the game WoW..pls help ubuntu 12.04
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I take it sound works in WoW when you run with the older wine that came with ubuntu 12.04?
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@Angas: you probably should have installed PlayOnLinux and installed it via that program for compatibility. Otherwise, have a look at the WineDB to see if thats of any help.
Also: Sound Issues under Ubuntu 12.04 may help.
Also: Sound Issues under Ubuntu 12.04 may help.
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Yes..its works with wine 1.6
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The ubuntu version of wine is patched to make it work with pulseaudio, but the upstream wine doesn't have this patch. To use this development version of wine, there are a couple of workarounds you can try:
* stop pulseaudio while using wine
http://wine-wiki.org/index.php/Sound_Troubleshooting see "Stopping pulse"
Or,
* reconfigure alsa to let pulseaudio use one device and wine a different device so they can run at the same time
http://wiki.winehq.org/WineAndPulseaudio
Actually there is a third choice, try to forward port the pulseaudio patch that ubuntu uses to the newer wine, but if you were that confident about hacking wine source code you wouldn't be asking for help here ;)
* stop pulseaudio while using wine
http://wine-wiki.org/index.php/Sound_Troubleshooting see "Stopping pulse"
Or,
* reconfigure alsa to let pulseaudio use one device and wine a different device so they can run at the same time
http://wiki.winehq.org/WineAndPulseaudio
Actually there is a third choice, try to forward port the pulseaudio patch that ubuntu uses to the newer wine, but if you were that confident about hacking wine source code you wouldn't be asking for help here ;)
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what. stop pulseaudio? pulseaudio can play fine with the alsaplugin anyway.
i havent had problems with non-pulsepatched wine since 1.4 or something
used to be problematic with 1.3 releases
i havent had problems with non-pulsepatched wine since 1.4 or something
used to be problematic with 1.3 releases
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What's the story with DirectX 11 support in Wine? Is there any ETA on that?
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*Translation:
If you do not get the reference, it is your fault not mine.
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