The latest and greatest of 0 A.D. the open source real time strategy game has been released, please welcome Alpha 14 Naukratis! Alongside this is their new crowdfunding campaign.
Top New Gameplay Features in This Release
Blacksmiths: A brand new building type for the game, complete with models for all factions. Researches attack and armor upgrades.
Infinite farms: A farm will now keep yielding food until the end of the match, without need to rebuild it, but with diminishing returns. Only up to 5 gatherers can work on each farm. (Veteran players will notice that more space is now required to produce the same amount of food.)
Exponential armor and realistic health: Technologies now have the same effect on all units. Also, changes to the way units’ health is calculated in the game allowed us to correct some unrealistic phenomena, like archer damage to buildings.
Allies can now garrison in each other’s buildings.
Shared trade gain with allies: When you trade with an ally, there is a +25% bonus over trading with yourself, that is now split between you and your ally.
Ranged units can hit farther from high places.
Ranged units had to be within a minimum range from their targets to fire at them. This requirement has been removed.
Graphics, Sound and User Interface Improvements
Hero button: A persistent button in the top left appears when you train your one allowed hero(ine). Clicking it selects the hero(ine) wherever he or she is on the map.
Game speed controls: In single-player games, change the game’s speed whenever you want to.
Location hotkeys: You can now mark camera positions and jump back to them later with hotkeys.
GUI dropdowns support typing for quick selection.
Sound manager improvements: The game now plays a list of multiple songs per match, instead of playing just one song in a loop. Also, the user interface now responds to the user with sounds.
Terrain anchoring: Units now move more realistically on hills.
Saved games can now be given descriptions and deleted or overwritten in-game.
Several random maps were changed to be more beautiful and playable.
Fancy water rendering is now faster and improved.
Ships look better when sinking.
The Atlas Scenario Editor, Bug Fixes and Miscellaneous Features
Pike elevation tool in Atlas: Allows for making mountains and cliffs more easily.
Mod improvements: Saving maps in Atlas will no longer make it crash.
Fixed some common out-of-sync and out-of-memory errors.
Alert sounds no longer heard by all players, off-screen sounds only heard when appropriate.
Fixed crash with Nvidia Optimus graphics and some netbooks.
Walls can be placed along shores.
Improved hotkey support for non-QWERTY keyboards.
Several performance improvements.
They already have $1.3k of their requested $160k for their new campaign, they are running it as a flexible funding campaign meaning they will get all of the funds even if it doesn't reach the goal, this is why indiegogo is great for open source projects.
I hope they hit the goal or close to it I really do but they really need to power this onto as many news websites as possible to reach it.
Top New Gameplay Features in This Release
Blacksmiths: A brand new building type for the game, complete with models for all factions. Researches attack and armor upgrades.
Infinite farms: A farm will now keep yielding food until the end of the match, without need to rebuild it, but with diminishing returns. Only up to 5 gatherers can work on each farm. (Veteran players will notice that more space is now required to produce the same amount of food.)
Exponential armor and realistic health: Technologies now have the same effect on all units. Also, changes to the way units’ health is calculated in the game allowed us to correct some unrealistic phenomena, like archer damage to buildings.
Allies can now garrison in each other’s buildings.
Shared trade gain with allies: When you trade with an ally, there is a +25% bonus over trading with yourself, that is now split between you and your ally.
Ranged units can hit farther from high places.
Ranged units had to be within a minimum range from their targets to fire at them. This requirement has been removed.
Graphics, Sound and User Interface Improvements
Hero button: A persistent button in the top left appears when you train your one allowed hero(ine). Clicking it selects the hero(ine) wherever he or she is on the map.
Game speed controls: In single-player games, change the game’s speed whenever you want to.
Location hotkeys: You can now mark camera positions and jump back to them later with hotkeys.
GUI dropdowns support typing for quick selection.
Sound manager improvements: The game now plays a list of multiple songs per match, instead of playing just one song in a loop. Also, the user interface now responds to the user with sounds.
Terrain anchoring: Units now move more realistically on hills.
Saved games can now be given descriptions and deleted or overwritten in-game.
Several random maps were changed to be more beautiful and playable.
Fancy water rendering is now faster and improved.
Ships look better when sinking.
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Pike elevation tool in Atlas: Allows for making mountains and cliffs more easily.
Mod improvements: Saving maps in Atlas will no longer make it crash.
Fixed some common out-of-sync and out-of-memory errors.
Alert sounds no longer heard by all players, off-screen sounds only heard when appropriate.
Fixed crash with Nvidia Optimus graphics and some netbooks.
Walls can be placed along shores.
Improved hotkey support for non-QWERTY keyboards.
Several performance improvements.
They already have $1.3k of their requested $160k for their new campaign, they are running it as a flexible funding campaign meaning they will get all of the funds even if it doesn't reach the goal, this is why indiegogo is great for open source projects.
I hope they hit the goal or close to it I really do but they really need to power this onto as many news websites as possible to reach it.
Some you may have missed, popular articles from the last month:
I played it some time ago, I liked very much, it´s an interesting project!
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cool, i donated, thanks for the heads up
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Credit crads are not that usual in germany :-( => I want, but I cannot donate. Why is there no paypal option?
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Quoting: AnonymousCredit crads are not that usual in germany :-( => I want, but I cannot donate. Why is there no paypal option?
I used a visa debit card and it worked fine.
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Quoting: Quote from AnonymousCredit crads are not that usual in germany :-( => I want, but I cannot donate. Why is there no paypal option?I had the same problem (I am from Germany too ;) ), but there is a solution for the problem. It is called Wirecard:
http://www.mywirecard.com/
It is a virtual credit card without the yearly costs and it works like a prepaid card. Maybe you should check it out. I also use it to buy uncut films/games from amazon.co.uk :P because Germans are retarded when it comes to violence.
Also Wirecard works for half Europe I think, just in case anybody else is interested.
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