Immerse yourself in a post-apocalyptic world and save humanity from its extinction. Watch how the gameplay and the game engine evolve from episode to episode.
Decadence is currently in alpha on Desura for £4.49 so it's quite cheap and you will get the full version when finished of course.
Trailer
Decadence (teaser trailer) - Desura
From the trailer it looks like it could be pretty decent, the average rating on Desura for it is favourable too.
Story
Year 2152. After the definitive exhaustion of the natural resources, civilization survives thanks to the energy supplied by mysterious crystals discovered by accident. However, the prolonged use of the crystals as an energy source starts provoking a series of DNA mutations on living organisms.
Max and Zoe, both inhabitants of the quiet and peaceful Hoppelin village, undertake a dangerous adventure in search of their father, Frank Lambd, who before disappearing left clues about the only cure that will save civilization from its own destruction... once again.
Decadence: Home, Sweet Home is an exciting third person adventure-RPG game, with a fascinating story and a brand new game engine called Digital Dream Engine. Move with freedom across open, wide and fully detailed scenarios.
Earn experience, level up and choose your own skill tree. Face numerous mutated creatures stalking in the forest. Enjoy an extraordinary and original soundtrack composed by Eduardo de la Iglesia (Commandos 2: Men of Courage, Commandos 3: Destination Berlin, Naraba World).
Has anyone tried it? Let us know in the comments!
Decadence is currently in alpha on Desura for £4.49 so it's quite cheap and you will get the full version when finished of course.
Trailer
Decadence (teaser trailer) - Desura
From the trailer it looks like it could be pretty decent, the average rating on Desura for it is favourable too.
Story
Year 2152. After the definitive exhaustion of the natural resources, civilization survives thanks to the energy supplied by mysterious crystals discovered by accident. However, the prolonged use of the crystals as an energy source starts provoking a series of DNA mutations on living organisms.
Max and Zoe, both inhabitants of the quiet and peaceful Hoppelin village, undertake a dangerous adventure in search of their father, Frank Lambd, who before disappearing left clues about the only cure that will save civilization from its own destruction... once again.
Decadence: Home, Sweet Home is an exciting third person adventure-RPG game, with a fascinating story and a brand new game engine called Digital Dream Engine. Move with freedom across open, wide and fully detailed scenarios.
Earn experience, level up and choose your own skill tree. Face numerous mutated creatures stalking in the forest. Enjoy an extraordinary and original soundtrack composed by Eduardo de la Iglesia (Commandos 2: Men of Courage, Commandos 3: Destination Berlin, Naraba World).
Has anyone tried it? Let us know in the comments!
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7 comments
Have you actually tried it? The trailer shows no gameplay, and it is difficult to come by any sort of review. I am fairly skeptical about buying it, because I have very little idea about what I am getting.
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You can see some gameplay here: http://www.youtube.com/watch?v=JxB2HEUSNdg a quick search on youtube ;)
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This is on steam greenlight too. Looks promising - these guys have implemented there own engine, kudos to them for doing that though I can't help but think they choose the more difficult (and lengthy) route in doing so.
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Well I own that game on Desura and i still have no idea how the gameplay looks like. It simply does not work on my system. So if you about to buy it, keep in mind that IT IS AN ALPHA VERSION, and it might not work for you:)
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This is on steam greenlight too. Looks promising - these guys have implemented there own engine, kudos to them for doing that though I can't help but think they choose the more difficult (and lengthy) route in doing so.FYI, Wolfire has discussed some of the advantages and disadvantages of using someone else's engine before. It's not purely black and white - it was mentioned that they used Unity for some of their 7 day game jams and stuff, and even then they were bumping up against the limitations of the engine. If a set of libraries have limitations related to stuff that you really want to implement, it could cost more time working around the library than it would building your own.
Not saying you're wrong, just pointing out that it may not be as cut and dried as all that. There may be real reasons that a third party engine would get in their way more often than it would help them.
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I knew this game first on Greenlight page some time ago and I liked the concept, I will see some gameplay footage to have a more concrete opinion about it.
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As mentioned earlier this game is in the alpha stage of development. The version on Desura is NOT the full game. Read the information on the store page you receive only the Origins episodes which is a prequel/tutorial/tech demo of sorts.
As far as playability goes it has quite a few bugs obviously. The game has a launcher for settings. That is a good thing. You cannot change settings in the game. You must close make adjustments then relaunch. There also doesn't seem to be a way to rebind controls or even see what they are. Once in game there is no information as to what you are supposed to do. The fights are pretty awkward at the moment. The enemies along with your character have no reaction to being hit. No visual or audible indicators whatsoever. When you die or fail the game closes. It does that on Windows too. So I think this was intentional (or maybe not?).
I supported them because they seem to be commited to Linux. On there Greenlight page it stated they had planned for a Linux release first before Windows and MacOS.
So there you go. Be aware of what you are buying/supporting. If anybody else has questions about the game I will try to answer them.
As far as playability goes it has quite a few bugs obviously. The game has a launcher for settings. That is a good thing. You cannot change settings in the game. You must close make adjustments then relaunch. There also doesn't seem to be a way to rebind controls or even see what they are. Once in game there is no information as to what you are supposed to do. The fights are pretty awkward at the moment. The enemies along with your character have no reaction to being hit. No visual or audible indicators whatsoever. When you die or fail the game closes. It does that on Windows too. So I think this was intentional (or maybe not?).
I supported them because they seem to be commited to Linux. On there Greenlight page it stated they had planned for a Linux release first before Windows and MacOS.
So there you go. Be aware of what you are buying/supporting. If anybody else has questions about the game I will try to answer them.
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