4A Games the developers of Metro: Last Light spoke to an editor at Forbes about the Linux & Mac versions of Metro: Last Light and puts Linux in a very positive light which is really refreshing to see.
To quote them:
So it's another developer stating it isn't a technical hurdle to put a game on Linux, I hope other developers are taking note on this one.
This news comes as they finish the Mac port and put it up onto Steam, so next up is the Linux port, hopefully it won't take them too much longer. There is no ETA but they have stated it will be this year so it shouldn't be that far off now.
About
It Is the Year 2034.
Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.
But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.
As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…
Features
UPDATE: They did state on the Mac version announcement that the Linux version is getting the final touches now, and that the DLC will be supported on Linux.
To quote them:
QuoteWe have the luxury of working with our own in-house tech, the 4A Engine, which was purposefully designed to scale across multiple platforms and performance points.
Creating dedicated Mac and Linux versions has naturally required some additional work, but represented no technical obstacle to our team.
So it's another developer stating it isn't a technical hurdle to put a game on Linux, I hope other developers are taking note on this one.
This news comes as they finish the Mac port and put it up onto Steam, so next up is the Linux port, hopefully it won't take them too much longer. There is no ETA but they have stated it will be this year so it shouldn't be that far off now.
About
It Is the Year 2034.
Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.
But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.
As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…
Features
- A gripping, story-driven first person shooter, Metro: Last Light is the hugely anticipated sequel to 2010’s critically acclaimed cult classic Metro 2033
- Experience thrilling combat with an exotic arsenal of hand-made weaponry against deadly foes – both human and mutant – and use stealth to launch attacks under the cover of darkness
- Explore the post-apocalyptic world of the Moscow Metro, one of the most immersive, atmospheric game worlds ever created
- Fight for every bullet and every last breath in a claustrophobic blend of survival horror and FPS gameplay
- Next generation technology boasting stunning lighting and physics sets a new graphical benchmark on both console and PC
UPDATE: They did state on the Mac version announcement that the Linux version is getting the final touches now, and that the DLC will be supported on Linux.
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8 comments
That is great! I'm still holding out hope that they'll bring Metro 2033 to us. I always wanted to play it, but sadly could not, as there's nothing Microsoft in my house other than a decommissioned modded original Xbox.
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Eh, Metro 2033 is not likely to happen - it costs money for the big studios, as they actually do proper testing and such.
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That is great! I'm still holding out hope that they'll bring Metro 2033 to us. I always wanted to play it, but sadly could not, as there's nothing Microsoft in my house other than a decommissioned modded original Xbox.For what it's worth, Metro 2033 actually works *decently* in Wine. The only issue I've had with it thus far is that the graphics will often stutter real bad right after a loading screen - but you can fix it quickly and easily by just opening up the graphics settings, changing any graphics setting to another value, applying the new settings, and then changing it right back.
It's tedious, but it was worth the tedium for me. Metro 2033 is enjoyable enough for me to put up with that type of stuff.
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This is another example of when you want, you do it and don´t waste time with empty excuses. It´s great to hear this from them.
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Uhm. Now that you mention it, I vaguely remember that happening; although "near" is a very loose term in this case. If I remember right, there would be ambient light if a light existed, although the actual light source (lantern, candle, etc) wouldn't display until you were (the in-game equivalent of) about five meters away. That's why my memory of it is so vague - I rarely needed to actually see the exact location of a light source when I was farther away than that.For what it's worth, Metro 2033 actually works *decently* in Wine. The only issue I've had with it thus far is that the graphics will often stutter real bad right after a loading screen - but you can fix it quickly and easily by just opening up the graphics settings, changing any graphics setting to another value, applying the new settings, and then changing it right back.
No problem with lights? Last time I checked, lights were not working correctly: they would only lit up when near them.
Anyway, I'll double check tonight with a few different Wine versions and come back here with my results. It's high time I got back to that game, anyway.
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Eh, Metro 2033 is not likely to happen - it costs money for the big studios, as they actually do proper testing and such.
I disagree, ID did it for years. Very sad they decided agaisnt Linux ports. A shame, i'd love to play Rage...
Release binary and 0 support, prey for luck. However, never had one game that didn't work from them.
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Damn, forgot to do the testing I was intending to last night.For what it's worth, Metro 2033 actually works *decently* in Wine. The only issue I've had with it thus far is that the graphics will often stutter real bad right after a loading screen - but you can fix it quickly and easily by just opening up the graphics settings, changing any graphics setting to another value, applying the new settings, and then changing it right back.
No problem with lights? Last time I checked, lights were not working correctly: they would only lit up when near them.
I got a chance to try it inside my GW2 prefix using Wine 1.7.1 with patches mainly intended to make GW2 run better (the new process streaming patches, a patch for screenshots, and a patch to allow crypt32 in chromium-based browsers). Lights all look fine. Here's a screenshot I nabbed: https://plus.google.com/photos/114378317915326332905/albums/5922733664522850577?authkey=CI_W6I_Wg8DCHw
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I'd love to know how you people running Metro 2033 under wine are managing to not get crippling graphical stuttering every few seconds. I've not been able to run the game for months in an actual playable state. Have you done anything special with your wine build, or wine prefix? I'm running wine 1.7.1 with the recent d3d patches from Stefan Dosigner as well, under Ubuntu 13.04 x64 with an Nvidia 660.
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