At a PC Gaming World talk at PAX Prime 2013 some big name game developers talk down about DirectX and talk up OpenGL, great stuff and the video is within!
Chris Roberts of Wing Commander fame who is now developing Star Citizen came right out and said "Not having to use DirectX" in response to a question about what he would like to see from graphics hardware, after this Jon Mavor of Uber Entertainment who are developing Planetary Annihilation stated "I'll go even further to say we have abandoned DirectX at this point, we are 100% OpenGL because we want to be cross platform on Linux and Mac".
It's really great to hear this especially from Jon!
Video - Skip to 9 minutes in.
I do hope we see more bigger name developers make comments like this in the future and as Uber Entertainment have done, actually move away from DirectX to be cross platform. Who knows we could see more Linux games from Uber in the future.
With DirectX not only being closed source but sometimes locked to a specific Windows version and its successors it's no wonder some developers don't like it. The latest of which 11.2 will be exclusive to Windows 8.1 so it means buying the new version of Windows to get it (although if you are on Windows 8 then 8.1 is free), where as we all know with Linux we just upgrade for free.
We just need our drivers to catch up (amd, nvidia, the open source drivers, everyone), they are slowly picking up as we have seen since Steam has made itself available on Linux that a fair few projects have quickly pushed out fixes and increased performance so we have Valve to thank for a fair bit of it, it's not surprising though for something to get polished it needs a big push from someone.
Chris Roberts of Wing Commander fame who is now developing Star Citizen came right out and said "Not having to use DirectX" in response to a question about what he would like to see from graphics hardware, after this Jon Mavor of Uber Entertainment who are developing Planetary Annihilation stated "I'll go even further to say we have abandoned DirectX at this point, we are 100% OpenGL because we want to be cross platform on Linux and Mac".
It's really great to hear this especially from Jon!
Video - Skip to 9 minutes in.
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I do hope we see more bigger name developers make comments like this in the future and as Uber Entertainment have done, actually move away from DirectX to be cross platform. Who knows we could see more Linux games from Uber in the future.
With DirectX not only being closed source but sometimes locked to a specific Windows version and its successors it's no wonder some developers don't like it. The latest of which 11.2 will be exclusive to Windows 8.1 so it means buying the new version of Windows to get it (although if you are on Windows 8 then 8.1 is free), where as we all know with Linux we just upgrade for free.
We just need our drivers to catch up (amd, nvidia, the open source drivers, everyone), they are slowly picking up as we have seen since Steam has made itself available on Linux that a fair few projects have quickly pushed out fixes and increased performance so we have Valve to thank for a fair bit of it, it's not surprising though for something to get polished it needs a big push from someone.
Some you may have missed, popular articles from the last month:
Quoting: Quote from BcsAs soon most major game devs switch to Linux/OpenGL, Micro$oft will forbid OpenGL in Windows, or they will just shut down Linux entirely, or patent all PC gaming, to get royalties for that, regardless of the OS. They have the money/support for that, so...That won't happen. OpenGL support is included in the graphics card drivers, which are controlled by their respective companies (mainly AMD, Intel and NVIDIA) and not by Microsoft. They can't shut down Linux either, because they don't have any control over it. Patenting PC gaming? Won't happen, since Microsoft didn't invent PC gaming. In fact, people played "games" on PCs even before Microsoft released their 4K Basic on Altair8800.
And lastly, there are laws against such anti-competetive practises.
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