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Well folks a lot of you saw this one coming, GOG.com have officially responded to us to state that Linux support just isn't happening anytime soon. Quite sad news really, was hopefull on this one since they are such a big name and a pretty decent store too.

Here's the message I got from Trevor Longino, their Head of PR and Marketing, with thanks to Piotr Szczesniak who also works in the PR dept.
Trevor Longino GOG.comHi Liam,

Unfortunately not much has changed in our stance towards supporting Linux in the last few months and there is one main reason for that. Since our birth over 5 years ago we have always provided full customer support for all games we have released. That is not going to change. For every game we release we provide a money-back guarantee: if we can't get the game working on the customer's computer with the help of our support team, we return the money. The architecture of Linux with many common distros, each of them updating fairly often, makes it incredibly challenging for any digital distribution company to be able to properly test the game in question, and then provide support for the release--all of which our users are accustomed to.

Sure, we could probably release a client and sell the games and let Linux users worry about the rest. We don't consider it, however, a viable option for the business model we have followed so far. Apparently our model has its drawbacks, as we cannot make everyone happy, but, as of now, we don't plan on introducing Linux support in the foreseeable future.


So folks no matter the hints, you have it direct from their PR head.

This line is the bit that gets me:
QuoteThe architecture of Linux with many common distros, each of them updating fairly often, makes it incredibly challenging for any digital distribution company to be able to properly test the game in question, and then provide support for the release--all of which our users are accustomed to

It has often bugged me just how many distributions there are, but it's more of a problem with their own policies of refunding if they cannot get it to work for you which is a good policy, but on Linux it is fair enough that it could be trouble for them when someone tries to install x game on "Look Ma I Built A Distro v4" that has some crazy new configuration somewhere.

I will just leave this here:
image

UPDATE #1, I asked if it was basically the amount of distro's and how often they are updated that's really the issue:
Piotr Szczesniak GOG.comIt's a bit more than that.

There are a number of distros. We can support just one (which is how Steam is doing it), but since we believe strongly in freedom of choice, that's not our preference. On the other hand, supporting everything in the world is more burden than any business could assume So, the last time we looked into this, we investigated supporting three common ones: Mint, Debian, and Google's Chrome OS.  We researched the number of OS updates, how often they occurred, when (and how frequently) various libraries are surpassed and deprecated. We then researched how often, for example, updates to these versions of Linux caused problems with DOSBox, SCUMMVM, and other tools that we make use of for our remastering process. 

There is a difference in GOG.com's business model from Steam or any other distributor out there. *We* are on the hook for support of these games. And we update our support as the OSes that our games are running on are updated. That means that, unlike a developer or any other distributor, when we release on a Linux distro, we don't have to test once and then we're done. Each time there is a major update in an OS that we support that changes compatibility, we have to devote substantial time and resources to updating our catalog to work with the update. Sometimes, it may even occur that we cannot fix it in-house but rather have to spend the money to get it fixed by outside resources or else we'd have to remove the compatibility for the game from its game card. Imagine if we had 400 games from our 600+ game catalog supported on Linux and we found that a third of them no longer worked in a distro that we supported. Imagine the time and effort that would go into re-building 130 games.

Now take that kind of time and effort--time and effort that is not required by other OSes except on a one every four or five years' basis--and think of the cost we associate with it vs. the possible revenue that we might earn from Linux. Even if, on average, a Linux distro only has big updates as often as, say, Mac OSX does (every four or so years), unless these big updates are synchronized across the distros (which, historically, they're not) that means we're seeing the need to remaster some of our games every 14 - 16 months. 

Until we can figure out something like a better way to automate testing and building games for GOG.com, there's no way that the economics of Linux support make sense for us. That said, we do know that there are plenty of people who want to be able to play their games with Linux-native support from us, and we continue to look for ways where we can automate this until it reaches a point where it is something that we believe we can do and not lose money at it.

So a long winded answer to basically say "Yes Linux is updated too often for us".

Strikes me as odd since even Windows which was once known for being exceptionally slow to make major OS updates has committed itself to having a much more regular release schedule now, along with Mac having yearly releases.

So, I have asked about that as well and I have also pointed out that Ubuntu for example has LTS (Long Term Support) releases which are meant for things like this, so people don't have to update every 6 months.

UPDATE #2:
Piotr Szczesniak GOG.comNo, it's not.

One, because Windows' faster releases are promised, but I'll believe it when I see it. As for Mac OS:  "The desktop-oriented version, OS X, followed in March 2001 supporting the new Aqua user interface. Since then, seven more distinct "end-user" and "server" versions have been released." (seven versions released over 12 years or about one every other year).

Also, as I just noted below, to support Linux in a manner that we feel is consistent with our standards, we would need to support three distros each of which sticks to its own schedule and period for updates, and each of which brings in a tiny part of the revenue of Windows or even Mac. So, as I noted, it's a question of economics. Until we solve things our own end for how to make this scale economically, I don't see it happening any time soon. That said, we are investigating how to do this for a variety of issues beyond Linux support, so don't give up hope. Just don't expect it tomorrow, either.

About his Mac point - It was one every other year back in 2009 but Mac now does yearly updates, 2011, 2012 and 2013 will have all had Mac OS X releases and they have said it will be yearly.

So basically guys, if you're looking for native Linux support out of the box you'll have to look elsewhere than GOG for now.

We have Steam, Desura, Gameolith, ShinyLoot, FireFlower Games and one day soon IndieCity too. One day GOG.com may support us and I will thank them when they do and we can put all this to rest!

I hope one day they support us but considering their answers I don't ever see it happening. Article taken from GamingOnLinux.com.
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182 comments
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Edgar Sep 6, 2013
Quoting: WHO GARAAnd who cares?  Never heard of gog.com until this post.  Don't give a shit if they rot.
Quoting: L4LinuxWe don't give a fuck about GAG. We have Steam which works great and desura. Please don't ever post news again about that useless site.

And Gameolith and ShinyLoot and FireFlower... you can even get some Linux games from Amazon and GamersGate. Do we really need to be supported for every games distributor on Earth (and beyond)?

I agree with them, all these posts about GAG are undeserved publicity only.
Speedster Sep 6, 2013
Quoting: EdgarAnd Gameolith and ShinyLoot and FireFlower... you can even get some Linux games from Amazon and GamersGate. Do we really need to be supported for every games distributor on Earth (and beyond)?

A big part of GOG's catalog is classic old games that can't be found on any of the above. If there's no old games you're wishing to buy and play on Linux, then yes it makes sense that you could hardly care less about GOG. Those who are longing to pick up a bunch of classics that are really hard to find anymore DO care. Liam can try to keep the communication lines open with GOG, who knows, maybe something good will come of it someday... hard to imagine anything bad will come of it. People who are sick of hearing about GOG can just skip these posts; there are a ton of other GoL posts every day and we don't really need to read every single one ;)
StevenZ Sep 6, 2013
Quoting: n30p1r4t3Ubuntu and Arch. Kill the rest ;)

I agree with this. Only support the popular distros (Ubuntu, Arch) and leave the rest as unsupported. If you're using a non-mainstream distro, chances are you are already accustomed to doing everything yourself anyway.
Liam Dawe Sep 6, 2013
I have updated with the next answer, I have to agree now they are basically doing a cop-out and using any reason they can not to support us considering what they just said.
hardpenguin Sep 6, 2013
I simply cannot understand, what is the big deal - to bundle DOSBox with some libraries (which is they actually are doing right now on Windows, right?), alternatively bundle just a few libraries. Humble installers from Ryan Gordon somehow achieved it. They have incredible potential, because they could even bundle specific custom Wine releases for big amount of games that are known to work rated as 'platinum' in Wine.

And yes, even if they decided to support only Ubuntu LTS, thats all fine as well. Valve somehow can do it, and rest of Linux distros simply adapted.

I assume, they just don't understand Linux and they are not really into it. Remember that Liam talked with PR representatives. They won't simply say 'we dont give a shit about your platform, it wont bring us enough benefit'. They have to put it nicely. With PR bullshit like we've read.

Seriously, I guess it will be better to focus on giving money to those who are willing to support us (as stated, Steam, Desura, ShinyLoot, Gameolith) and deal with no official support from GOG (you can still run their games in DOSBox and Wine tho if you really want to).
ElderSnake Sep 6, 2013
Bloody GOG. Always wanted to like them, because they sell cheap, classic and DRM-free games... and well gee, doesn't that sound like something Linux gamers would appreciate?

But they keep disappointing, at least if you're a Linux gamer.

Oh well, so be it, Valve will keep getting my monies...
Liam Dawe Sep 6, 2013
Updated with their 3rd reply, will not be asking them any more questions as it seems fruitless.
TheEnigmaticT Sep 6, 2013
Quoting: liamdaweI have updated with the next answer, I have to agree now they are basically doing a cop-out and using any reason they can not to support us considering what they just said.
EDIT: Let me note: I'm Trevor Longino from GOG.com, in case you don't recognise the user name from our forums. 

Okay, I'll bite. How is that a cop out? You're a fan of Linux, I get it. I have two computers which use Linux--PupEEE Linux and a Mint one--so it's not like I'm opposed to the OS. 

The answer I gave wasn't "marketing B.S." It was the truth. The economics don't work out. I understand that you're all fans of the OS and you're part of an active community that is passionate and dedicated--all things that have gotten GOG.com where we are today--but you're also part of a *small* community. And until we create a better way to actually scale the labor required to test and master builds, it's not economically feasible for us to support even *one* Linux distribution, much less the three that we've targeted as providing a broad enough reach to make us feel happy about moving into the space and doing it right.

I'll admit that this is disappointing news for you guys, I'm sure, but I don't see why it's a source of vitriol.  I would think the fact that we've clearly thought about this in depth--and that we have a pathway for what we need to do in order to implement Linux support--should be more promising than discouraging. Sure, it's not Linux support today, but I think that our investigations and attention in this matter show that, while we're still a small company that's trying to make the best use of our limited staff that we can, this is definitely something that we believe is worth figuring out.  
Liam Dawe Sep 6, 2013
Quoting: TheEnigmaticT
Quoting: Quote from liamdaweI have updated with the next answer, I have to agree now they are basically doing a cop-out and using any reason they can not to support us considering what they just said.
 Okay, I'll bite. How is that a cop out? You're a fan of Linux, I get it. I have two computers which use Linux--PupEEE Linux and a Mint one--so it's not like I'm opposed to the OS. 

The answer I gave wasn't "marketing B.S." It was the truth. The economics don't work out. I understand that you're all fans of the OS and you're part of an active community that is passionate and dedicated--all things that have gotten GOG.com where we are today--but you're also part of a *small* community. And until we create a better way to actually scale the labor required to test and master builds, it's not economically feasible for us to support even *one* Linux distribution, much less the three that we've targeted as providing a broad enough reach to make us feel happy about moving into the space and doing it right.

I'll admit that this is disappointing news for you guys, I'm sure, but I don't see why it's a source of vitriol.  I would think the fact that we've clearly thought about this in depth--and that we have a pathway for what we need to do in order to implement Linux support--should be more promising than discouraging. Sure, it's not Linux support today, but I think that our investigations and attention in this matter show that, while we're still a small company that's trying to make the best use of our limited staff that we can, this is definitely something that we believe is worth figuring out.  
Considering the comments we have explaining how easy it actually would be for you guys to support us (didn't realise you worked for GOG.com hello!) I see it a cop out. 

I don't want to re-post them as they all explained it better than me.
helsiniki_harbour Sep 6, 2013
Quoting: liamdaweUpdated with their 3rd reply, will not be asking them any more questions as it seems fruitless.
You should maybe not ask questions but instead offer solutions to GOG for the distro fragmentation:

These are bundle approaches which allow a GOG like direct deployment with the libs bundled
http://portablelinuxapps.org/ (especially as showcase for gaming http://www.portablelinuxgames.org/)
http://listaller.tenstral.net/
http://0install.net/

(more aggressive approach application virtualization http://www.pgbovine.net/cde.html)

In general, I tend to agree with their conclusion the linux distro landscape has failed up to now to progress to addressable platform like the Android, Mac, Windows or Steam creates. Core quality, long time binary comaptiblity. Something which is prevented the tightly integrated distro concept see this bug. https://bugs.launchpad.net/ubuntu/+source/software-center/+bug/578045

PS:on choice vs fragmentation http://islinuxaboutchoice.com/
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