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Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building something really ambitious - a world that you can build to your own whim, while carefully balancing resources, knowledge, and external threats.


Mage Tower 0.1.2 Dev Diary - Desura

Their release on August 22nd added Linux support amongst other things, worth noting is that it's in alpha so bugs are to be expected.

Changelog
    Gameplay: Added wandering, attacking, and friendly behaviors for NPCs
    Gameplay: Added talking behavior for mages
    Gameplay: Added fireball and lightning spells
    Gameplay: Added reactions to events for mages and NPCS
    Gameplay: Added floating mages on 3rd level of Prestidigitation
    UI: Added floor change button
    UI: Added faction and NPC detail windows
    UI: Added notification grouping
    UI: Added notification jump-to-target
    UI: Added attack notification
    UI: Fixed various UI bugs
    UI: Resized buttons to a reasonable size
    UI: Added flow layout support
    System: Added faction opinion changes based on interaction
    System: Added target tracking for mages and NPCs
    System: Added ability to damage mages and NPCs
    System: Added effects that damage an area
    System: Added unlockable action support
    Backend: Fixed multiple save bugs
    Backend: Added Linux support
Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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2 comments

avarisclari Sep 8, 2013
So it's a 3D Towns game?
Lord Avallon Sep 10, 2013
Very cool, it has a lot of potential in my opinion and the mages look like Lemmings!
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