Valve sent a message to the Nuclear Dawn team to let them know they will work with them to enable them to support Linux, good guy Valve.
Speaking on their forum a developer posted this:
Trailer
About
Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
Features
This is very welcome news and pleasing to see Valve accommodate developers on Linux, especially good to see Valve saying to developers that Linux is important, that's awesome.
Sidenote: It's very sad to see "gutigen" attack the developers, the same guy who repeatedly tries to troll and swear at me on reddit, make sure the rest of you are better than that, support developers and don't attack them....or me, just buy me cake, i like cake.
Speaking on their forum a developer posted this:
MichielWe just got a reply from Valve concerning this and I thought of sharing it with you all:
We are working on a solution to provide the InterWave team with a build of the engine that contains the Linux code so they can release a Linux version on the game Nuclear Dawn. Linux is an important platform for Valve and we want as many game supporting it as possible.
- Valve
Trailer
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Direct Link
Direct Link
About
Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
Features
- Two factions: The Empire and the Consortium have completely separate base-building paradigms.
- RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
- Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
- Squad up: Squad-based 32 player full warfare battle mode.
- Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
- Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
- Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
- SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
- Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
- Steam Play - Windows, Mac, Linux
This is very welcome news and pleasing to see Valve accommodate developers on Linux, especially good to see Valve saying to developers that Linux is important, that's awesome.
Sidenote: It's very sad to see "gutigen" attack the developers, the same guy who repeatedly tries to troll and swear at me on reddit, make sure the rest of you are better than that, support developers and don't attack them....or me, just buy me cake, i like cake.
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Not sure I'd never heard of this game before (I played a LOT of FPS tactical games like BF2 and PlanetSide2 on windows, and now Natural Selection on linux).
This looks superb and if they're launching on linux, I'm in.
This looks superb and if they're launching on linux, I'm in.
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I'd play it.
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That's awesome of Valve to supply what they needed. And I'm happy to see they think Linux is an important platform for them.
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wooot..i was already dissapointed because i was stupid and bought the game before they "released" the linux client
great news..cant wait.. this game seemed super great.. played it some time under wine, but im usually lazy to relog to other steamclient just for few games
great news..cant wait.. this game seemed super great.. played it some time under wine, but im usually lazy to relog to other steamclient just for few games
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Really glad Valve is helping out the Nuclear Dawn devs with Linux support! They deserve the praise they get.
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I LOVE VALE!!!!!!!!
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This is a prime example of how the attitudes and reactions of Linux users can shape outcomes. This didn't come about because people got cranky and ranty. This happened because one fan who was deeply disappointed went the extra mile in contacting both InterWave and someone from Valve and got a dialogue happening in an effort to clear things up and get a port moving forward.
It's totally fair to expect compensation when plans which have been publicly announced from official sources change, but there are a) polite ways of asking for that, and b) more potential for positive outcomes if a little bit of effort is put in to engage with developers instead of berating them.
I'm super proud to have played a role in this (even if it was only as a messenger) and I can't wait to play ND with you all at some stage in the future :D
It's totally fair to expect compensation when plans which have been publicly announced from official sources change, but there are a) polite ways of asking for that, and b) more potential for positive outcomes if a little bit of effort is put in to engage with developers instead of berating them.
I'm super proud to have played a role in this (even if it was only as a messenger) and I can't wait to play ND with you all at some stage in the future :D
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So happy about this. I was so bummed out when the last news i heard was that it wasn't going to happen. Glad to see this happen.
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I can´t tell how much love and respect I have for Valve!
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