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OpenMW Open Source Morrowind Engine V0.26.0 Released

By OpenMW team -
The OpenMW team is proud to announce the release of version 0.26.0! Grab it from our Downloads Page for all operating systems. This is the most violent release of OpenMW to date, with the implementation of Melee combat, Lyncanthropy, and Drowning. See below for the full changelog.

Do not miss the release video by the mighty WeirdSexy:

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Known Issues:

  • Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
  • Polish version of Morrowind.esm makes OpenMW crash


Changelog:
  • Implemented Melee Combat
  • Implemented Lycanthropy
  • Implemented auto-initialization of AI Packages
  • Implemented Drowning
  • Implemented Data File installation in the Launcher (Mac and Linux only)
  • Implemented mouse wheel transitions between first/third person
  • Improvements to UI window sizing and input
  • Improvements to sliders in the enchanting window
  • Fixed already-dead NPCs not equipping clothing/items
  • Fixed missing terrain in Tamriel Rebuilt, South of Tel Oren
  • Fixed health calculation of NPCs, fixing Heart of Lorkhan acting like a dead body
  • Fixed strange behavior when leaving water
  • Fixed terrain rendering to more accurately emulate vanilla Morrowind
  • Fixed no clip players causing NPCs to leviate
  • Fixed door open/close sound not cutting itself
  • Fixed no clip player preventing doors from opening
  • Fixed keypress during startup freezing the game
  • Fixed combat magic stances being available prematurely during character creation
  • Fixed naked Dark Brotherhood assassins
  • Fixed Rest dialog showing "Until Healed" option when player has full stats
  • Fixed invisible equipped torches
  • Fixed sheath weapon sound playing when leaving magic stance
  • Fixed some boots not producing footstep sounds
  • Fixed FPS bar alignment
  • Fixed printscreen not working
  • Fixed being able to jump while sneaking
  • Fixed blank movie variables in Morrowind.ini crashing the game
  • Fixed dancing girls in "Suran, Desele's House of Earthly Delights" so they dance
  • Fixed repeating idle animations
  • Fixed sticking to certain surfaces, improves movement when swimming close to collidable objects
  • Fixed animation problem while swimming at the surface of water and looking up
  • Fixed capitalization of names in inventory
  • Fixed an issue with the spell effect area layout not updating properly
  • Fixed a Tamriel Rebuilt crash on load
  • Fixed rain sound persisting into new games
  • Various compilation fixes
Article taken from GamingOnLinux.com.
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6 comments

adolson Sep 12, 2013
This is a great project, and I'm glad to see it progressing like this. I hope to one day actually give Morrowind a shot. And since it's open-source, maybe other similar games could be made with it?
Samsai Sep 12, 2013
OpenMW is definitely in my top 10 open source projects and these update videos are always interesting to watch. I might actually grab a copy of Morrowind at some point and have some fun with OpenMW.
n30p1r4t3 Sep 12, 2013
Woo!
Radegast Sep 13, 2013
Quoting: adolsonAnd since it's open-source, maybe other similar games could be made with it?
In one of the early dev vids they mentioned Oblivion.
adolson Sep 13, 2013
Quoting: Radegast
Quoting: Quote from adolsonAnd since it's open-source, maybe other similar games could be made with it?
In one of the early dev vids they mentioned Oblivion.
I meant open-source games, but I'd take Oblivion too. ;)
Anonymous Sep 14, 2013
Quoting: adolsonThis is a great project, and I'm glad to see it progressing like this. I hope to one day actually give Morrowind a shot. And since it's open-source, maybe other similar games could be made with it?
Certainly, we've always linked the engine with Morrowind because it's based on the vanilla one running OpenMW, but actually we're also developing a new editor (which will be covered in the future) with which one can easily start composing their own game. And since the code is open-sourced anyone can start to tinker with it to implement features like ragdoll physics etc. It must be said though that we will probably not work on these grand features ourselves since our focus will be in making the engine/editor more accessible and functional.
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