Not something I usually do, but this is a good cause, Unity is still missing having it's actual editor on Linux!
This item on their community feedback list needs votes from interested gamers and developers to show Unity there is demand for its editor on Linux.
It currently has 3,198 votes so it may have a way to go before being properly recognised, but it's a worthy cause.
Sadly it seems the vote has being going on since December 2010 and Unity have yet to act on it despite it being the number 1 item on their feedback page. Hopefully a big push on this can get them to recognise it as a priority.
After all we need more than just Leadwerks and C4 on Linux to keep competition going right?
Are there any other major game tools you know of that run on Linux you want us to highlight, share them in the comments!
This item on their community feedback list needs votes from interested gamers and developers to show Unity there is demand for its editor on Linux.
It currently has 3,198 votes so it may have a way to go before being properly recognised, but it's a worthy cause.
Sadly it seems the vote has being going on since December 2010 and Unity have yet to act on it despite it being the number 1 item on their feedback page. Hopefully a big push on this can get them to recognise it as a priority.
After all we need more than just Leadwerks and C4 on Linux to keep competition going right?
Are there any other major game tools you know of that run on Linux you want us to highlight, share them in the comments!
Some you may have missed, popular articles from the last month:
Stencyl (http://www.stencyl.com/) - a 2D game engine/creator has a native version for Ubuntu (requires the non-free JVM). It has an easy to use drag and drop method to design your games. You can make your games on Ubuntu and publish for iOS, Android*, Flash, HTML5*, Windows and Mac (* As of Stencyl 3.0). The full featured free version is available for download and can publish to 'Flash'.
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Quoting: ksdStencyl (http://www.stencyl.com/) - a 2D game engine/creator has a native version for Ubuntu (requires the non-free JVM). It has an easy to use drag and drop method to design your games. You can make your games on Ubuntu and publish for iOS, Android*, Flash, HTML5*, Windows and Mac (* As of Stencyl 3.0). The full featured free version is available for download and can publish to 'Flash'.I just checked this out. Have shot them an email with questions.
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Quoting: ksdStencyl (http://www.stencyl.com/) - a 2D game engine/creator has a native version for Ubuntu (requires the non-free JVM).I'm involved with a Stencyl project. I haven't found it hugely inspiring, but the people I'm collaborating with seem happy with it. For that project, I'm only working on art assets though.
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10 votes given. :)
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I'm not even sure they'd have officially supported Linux (as opposed to it having prior been an unofficial in-development thing) if it hadn't been for Wasteland 2. Maybe we need to try and get people like Brian Fargo et al involved?
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Quoting: Quote from SslaxxI'm not even sure they'd have officially supported Linux (as opposed to it having prior been an unofficial in-development thing) if it hadn't been for Wasteland 2. Maybe we need to try and get people like Brian Fargo et al involved?
Totally agree. They pretty much blew us off for nearly a decade with Linux export as the highest voted feature, until magically they claimed to have it "in the works" and ready for Unity 4. As a "preview". Right after Wasteland 2 completes it's funding and announces their engine.
We think 4k votes looks nice? Try 14k for Linux engine support.
I remember folks trying to explain the value proposition to them in one huge ~500 post thread (and getting trolled really hard, regardless of whether or not they were coherent): http://forum.unity3d.com/threads/915-Linux-Support-D
I don't think they really care much about us, to be honest (except their Linux liaison, NaTosha Bard, who seems to actually be a Linux gamer herself, as well as a dev). To me, they seem more to be satisfying their contractual obligations to their licensees.
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During 7DFPS, when I mentioned that the reason I didn't choose to use Unity (spite of owning a pro licence) was because I wanted an all-native Linux workflow, Joe Robins, a Community Evangelist for Unity responded with:
This on its own isn't news. Companies (smart ones at least) are always looking at options, and that's no indication that those options will be pursued soon or at all - Joe was hasty to point out that it wasn't an announcement.
That said, it is positive and hopefully indicates that there might be something newsworthy on this front down the track.
Quotemmm.. We are certainly looking at that
This on its own isn't news. Companies (smart ones at least) are always looking at options, and that's no indication that those options will be pursued soon or at all - Joe was hasty to point out that it wasn't an announcement.
That said, it is positive and hopefully indicates that there might be something newsworthy on this front down the track.
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