Starlight Inception is a relevant first person / third person space combat experience with elements of exploration. It has a unique blend of action with an involving storyline. Features include ship based combat both in space and on planets and moons, interplanetary exploration, and multiplayer dogfighting.
On the Steam forum thread for Linux support the developer stated they are looking into both Mac and Linux ports and have a tester looking into it for them:
Source - Be sure to chime in if you want Linux support, show the developer it will be worth it.
So it seems like we could be getting another great looking space game, very happy about this as it's on of my favourite genres.
Features
Trailer
Looks awesome.
On the Steam forum thread for Linux support the developer stated they are looking into both Mac and Linux ports and have a tester looking into it for them:
QuoteWe are investigating Linux/Mac support. The current Beta version of the game does a quick check at launch to verify the version number, then the game is entirely playable offline. In all future Steam versions, this check will be removed - look for a patch within the next few days.
QuoteWe are using a proprietary engine for this game, with lots of modifications. Now that we are at Beta, we are connecting with our Linux/Mac guys about feasibility, and I will pass along that knowledge as soon as I know it. I have several Macbooks and would love to play this game on the Mac, so I am highly motivated to make this happen. :)
QuoteSure thing - more on this once we send our beta to our Linux/Mac contact...
Source - Be sure to chime in if you want Linux support, show the developer it will be worth it.
So it seems like we could be getting another great looking space game, very happy about this as it's on of my favourite genres.
Features
- Space to Planet
- Fly from space through the atmosphere and down to the surface of the planets and moons of our Star System. Buzz over the methane lakes of Saturn's moon Titan...battle through the Sigma Seven Space Station down to Grissom Base on the surface of Mars...Defend the mothballed fleet at the Proteus Shipyard in Neptune's shadow...shield your eyes from the red hot atmosphere of Venus...wide ranging environments take you to the battle flashpoints of the Star System...
- Intense Single Player Campaign
- Play through an exciting and immersive single player campaign as you launch from your mothership, attack enemy interests, defend civilians, retake strategic bases throughout our Star System
- Fly Patrol
- Protect your mothership, manage defensive turrets and fight ship to ship against enemy marauders in a unique 3D tower defense minigame
- Multiplayer modes
- Multiple maps across three different modes: Deathmatch, capture the ball, football mode
- Full Steam Integration enables chat and matchmaking
- Cool Rides
- Over thirty diverse spacefighters, bombers and transports to choose from, including the SF-42 Lightning, SF-21 Palomino, and SF-53 Blackbird! Configure weapons like Copperhead and Rattler missiles and equipment like stealth coalescers and defensive shields to make your fighter invincible in combat.
- Exploration Mode
- Explore the navigation bridge, observation deck, engineering and more decks of the Space Carrier Midway in a first person experience where you are free to roam the massive corridors of the most powerful capital ship the United Star Force offers.
Trailer
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6 comments
Excellent news ! I enjoyed Zigfrak quite a lot although it is quite limited.
This title is promising but unfortuantely if it is only available through Steam I'll not be able to play it.
This title is promising but unfortuantely if it is only available through Steam I'll not be able to play it.
0 Likes
Quoting: Quote from zikzakExcellent news ! I enjoyed Zigfrak quite a lot although it is quite limited.If you refuse to use Steam sadly you will be missing out on a lot of titles now and in future, especially with SteamOS bigger devs won't use anything but Steam.
This title is promising but unfortuantely if it is only available through Steam I'll not be able to play it.
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I knew about this some time ago and I showed them my interest, I liked the video and it looks a very good game (I love space simulators), in my opinion this game will have the Linux/Mac port, the sooner the better!
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Quoting: Quote from zikzakExcellent news ! I enjoyed Zigfrak quite a lot although it is quite limited.I loved Zigfrak, reminded me of World of Warcraft in Space. As for Steam, I myself have had some hard thinking about it lately. It annoys me a bit that I can't have a personal copy of my game, like I can on Desura. Because if something happens, at least I'd have a local copy. And let's face it, nothing lasts forever.
This title is promising but unfortunately if it is only available through Steam I'll not be able to play it.
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Ah, but be careful Liam...
;)
People are not wrong to hold Valve accountable for DRM, regardless of how good, cheap, or convenient other aspects of their service are. Conversely, you are not wrong to support them for what you believe is a boon to Linux gaming.
I feel quite comfortable with the level to which I've supported Valve, in response to their Linux strategy (i.e., I bought a couple of games from some very committed studios to support them, and Valve, simultaneously). At this point, it will frankly never be a big part of my future game purchase planning, and I'll work hard to support direct dev purchasing as well as DRM-free storefronts. Others will work very hard to show that a viable Steam market exists for the first shot at Linux porting that many studios will take.
Perhaps we need both groups of people (much as, at one time, Wine was necessary to keep and hold gamers on the Linux platform at all).
Quoting: Quote from liamdaweIf you refuse to useSteamWindows sadly you will be missing out on a lot of titles now and in [the] future, especially withSteamOSWindows OS, bigger devs won't use anything butSteamWindows.
;)
People are not wrong to hold Valve accountable for DRM, regardless of how good, cheap, or convenient other aspects of their service are. Conversely, you are not wrong to support them for what you believe is a boon to Linux gaming.
I feel quite comfortable with the level to which I've supported Valve, in response to their Linux strategy (i.e., I bought a couple of games from some very committed studios to support them, and Valve, simultaneously). At this point, it will frankly never be a big part of my future game purchase planning, and I'll work hard to support direct dev purchasing as well as DRM-free storefronts. Others will work very hard to show that a viable Steam market exists for the first shot at Linux porting that many studios will take.
Perhaps we need both groups of people (much as, at one time, Wine was necessary to keep and hold gamers on the Linux platform at all).
0 Likes
Exactly what I think but instead of supporting dev through Steam I purchase only games drm-free, via different bundle.
I have quite a long list of games now and I haven't played a third of them.
Oh, and I still have 20 box copies from LGP, Loki and all of Introversion Software titles.
I whish that the devs of Starlight Inception will publish a drm-free version one day, unless they are tied to Steam. I do not know the content of the contract to be able to publish on Steam.
I have quite a long list of games now and I haven't played a third of them.
Oh, and I still have 20 box copies from LGP, Loki and all of Introversion Software titles.
I whish that the devs of Starlight Inception will publish a drm-free version one day, unless they are tied to Steam. I do not know the content of the contract to be able to publish on Steam.
0 Likes
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