Hey there folks! Today I present to you a small test I did with the recent Wine 1.7.1. The video showcases the differences of games running in a normal Wine 1.7.1 versus a patched Wine 1.7.1.
A couple of weeks ago, Stefan Dösinger of CodeWeavers released a series of patches that were meant to boost the performance of Direct3D in Wine. While I was browsing various Linux forums, many people claimed to experience a nice boost in performance whilst others claimed they met regressions/bugs, or nothing different at all.
I decided to test these patches myself, and with the help of Sobkas on guiding me with the compilation process, I present to you the following video!
Please note, before getting angry or worried, that this test is only a small sample!
It is not representative of what the Linux community may experience in it's entirety when trying out these patches.
I did make use of PlayOnLinux to ease the testing process, but the Wine used is the one I compiled myself. The tests in this video were all done on my AMD CPU system, so it is highly likely that Intel users will see very different results. I attempted to test as many games I had with the limited amount of time I had. Each game was tested about 3 times, and only on the third attempt was recorded.
While I tried my best to do things right, I am not infallible so please forgive any mistakes I may have made.
If you are uninterested in watching the entire video, you may skip to the 27:00 mark to see my results displayed in a table.
Here's the link to the Wine patches if you wish to try them yourself (rename the attachment-1.bin to cs.tar.bz2):
http://www.winehq.org/pipermail/wine-devel/2013-September/101106.html
Here's the link to sobkas's awesome and easy guidelines to compiling the patches yourself:
http://www.gamingonlinux.com/articles/wine-172-has-been-released-into-the-wild.2418/#8936
A big thank you to sobkas for the help! Any guidance on mistakes I may have made, or advice for future improvement is welcome :)
A couple of weeks ago, Stefan Dösinger of CodeWeavers released a series of patches that were meant to boost the performance of Direct3D in Wine. While I was browsing various Linux forums, many people claimed to experience a nice boost in performance whilst others claimed they met regressions/bugs, or nothing different at all.
I decided to test these patches myself, and with the help of Sobkas on guiding me with the compilation process, I present to you the following video!
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Please note, before getting angry or worried, that this test is only a small sample!
It is not representative of what the Linux community may experience in it's entirety when trying out these patches.
I did make use of PlayOnLinux to ease the testing process, but the Wine used is the one I compiled myself. The tests in this video were all done on my AMD CPU system, so it is highly likely that Intel users will see very different results. I attempted to test as many games I had with the limited amount of time I had. Each game was tested about 3 times, and only on the third attempt was recorded.
While I tried my best to do things right, I am not infallible so please forgive any mistakes I may have made.
If you are uninterested in watching the entire video, you may skip to the 27:00 mark to see my results displayed in a table.
Here's the link to the Wine patches if you wish to try them yourself (rename the attachment-1.bin to cs.tar.bz2):
http://www.winehq.org/pipermail/wine-devel/2013-September/101106.html
Here's the link to sobkas's awesome and easy guidelines to compiling the patches yourself:
http://www.gamingonlinux.com/articles/wine-172-has-been-released-into-the-wild.2418/#8936
A big thank you to sobkas for the help! Any guidance on mistakes I may have made, or advice for future improvement is welcome :)
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I used this ppa to install a fully patched wine1.7 version for GW2
launchpad.net/~foresto/+archive/winepatched/
it is also patched for the mouse bug and the ingame shop
with the latest wine version in playonlinux for GW2 i had about 15 FPS, after the patch i got 27 and higher.
Don't miss the -dx9single, it is the "magic" in this recipe for GW2 ;)
Thanks for putting so much time and care into this, Sabun. This is valuable research on many levels! One is objectively comparing the patch's characteristics to the stable wine release (which is, of course the focus), but another is demonstrating a round-up of old and modern games. I know you're not the only one doing Linux gaming-on-Wine videos, but this will be a great one to point to when I'm asked how I feel about Wine gaming.
Which is, of course, that it's a mixed bag, and is simply too variable to consider a robust experience. Certainly there will be times when you get a game working well, perhaps with no special configurations, or PlayOnLinux makes it work correctly out-of-the-box. Then... you feel triumphant, and have a great session.
Then, there will be other times when you purchase a game, you read the forums, you did what everyone said, patching & spinning Wine builds, and it's just a complete dismal failure. So disappointing.
There are, of course, technical reasons for each outcome, but to an average Linux gamer (which I surely consider myself), it's like rolling the dice with no expectation of success, and it's hard to broadly describe that feeling. Your video has that feeling, and shows the effort you're willing to go to for an enjoyable experience, while also helping the community.
I think less "funny" than "frustrating". This hit-and-miss sort of thing has always been my experience with Wine. And even when I get a setup going that works, then eventually I apply updates or patches to the OS, Wine, or the game itself, and things break. Most of the time, I did the update itself to address some issue with something (be it security patches, or getting newer games and other software to work). Until Wine operates within expectations at least at the level that DOSbox does (yes, with the occasional wart/glitch) at least for games up through 2007 or so, I'm pretty much fed up with it.