In Dark Gates you lead your team of 6 heroes into the dungeon where they will fight their way through in order to destroy the Dark Gates and the evil mage who is the master of the dungeon. Each time you play the dungeon is randomized so no game will be the same.
The game is currently in alpha so bugs are to be expected.
Trailer
Changelog
I actually did a small review of Dark Gates back in December of last year and since then most of the problems I encountered seem to have been ironed out, you can expect me to re-review it in future and see how the newer versions pan-out.
There is a demo but it's of such an old version I don't think it would do the game any justice now.
The game is currently in alpha so bugs are to be expected.
Trailer
Changelog
- New: Gamepad support
- New: Visual indicator of which positions have to be occupied in team movement phase while in fight
- New: In fight avatars: Almuryk, Braqoon, Draugr, Gilith, Lordil, Zareth
- New: Button icons in UI instead of text
- Change: New look of fight arena
- Change: Lower upgrade price to enhance heroes.
- Bugfix: Game is trying to load an empty slot in Continue menu
- Bugfix: Game crash while exploring labyrinth - map generation script.
- Bugfix: Game crash while trying to continue a saved game and game tries to display spells in player selection menu but one of the spell is not in default selection (eg. Resurrection)
- Bugfix: In save game menu, going back from typing name of the save game takes you back to main menu.
- Bugfix: Game crash while in team movement while attempting to swap heroes in positions.
I actually did a small review of Dark Gates back in December of last year and since then most of the problems I encountered seem to have been ironed out, you can expect me to re-review it in future and see how the newer versions pan-out.
There is a demo but it's of such an old version I don't think it would do the game any justice now.
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