Broken Glass Studios announced a few days ago that The Dark Mod Standalone has reached 2.0 and is available for download, so now stealth game fans can get in on the action on Linux easily.
See full post for all the info.
About
THE DARK MOD 2.0 is a free, first-person stealth game inspired by the Thief series by Looking Glass Studios. It recreates the essence of the original Thief games on a more modern engine. Both a game and a mission-creation platform, The Dark Mod allows players and mappers alike to enjoy missions in a gothic steampunk universe.
I have done a bit on the training mission they include for easy installing, the graphics are quite pretty and it seems to flow quite easily. The only issue currently I can see is the loading times are a bit on the longer side.
Has anyone else tried it, what are your thoughts on it?
QuoteWe at Broken Glass Studios are happy to announce the release of TDM 2.0, a free, open-source, completely standalone stealth game!!
Standalone: First and most importantly, The Dark Mod is now completely standalone, which means you no longer need to own Doom3 to play it! We have spent a tremendous amount of time and energy replacing all the sounds, textures, particle effects, and models that we had been using. Hopefully this will open up a whole new audience of people who didn’t want to have to purchase a different game in order to try The Dark Mod.
See full post for all the info.
About
THE DARK MOD 2.0 is a free, first-person stealth game inspired by the Thief series by Looking Glass Studios. It recreates the essence of the original Thief games on a more modern engine. Both a game and a mission-creation platform, The Dark Mod allows players and mappers alike to enjoy missions in a gothic steampunk universe.
I have done a bit on the training mission they include for easy installing, the graphics are quite pretty and it seems to flow quite easily. The only issue currently I can see is the loading times are a bit on the longer side.
Has anyone else tried it, what are your thoughts on it?
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Thief is the only PS4 game I've got pre-ordered (since June), and I may not even end up buying a PS4 thanks to Steam Machines... Been a fan since the original game back before I even heard of Linux.
This is the first I've heard of this project... It's right up my alley. I'll be checking it out soon!
This is the first I've heard of this project... It's right up my alley. I'll be checking it out soon!
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Finally solved my sound issue: It's Pulse related.
Here was the fix I found:
Found it here http://forums.thedarkmod.com/topic/15145-no-sound-in-standalone-linux-solved/
Here was the fix I found:
QuoteThe following works for me:
- Edit darkmod/Darkmod.cfg and ensure the s_driver line reads seta s_driver "best" -- this seems to restore default behaviour, allowing the next line to work:
- Launch the game with the command darkmod/thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=PCH . The last value is found by running aplay -L and throwing a dice (for me, this is the first result after default).
Even with the above I sometimes don't get sound, but I think this only happens when some other application is trying to use audio. For example, if I play a youtube video and then try to run TDM I get no sound if I don't kill some browser windows first.
Found it here http://forums.thedarkmod.com/topic/15145-no-sound-in-standalone-linux-solved/
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^^ I also had no sound. I tried the cards spit out by aplay -L, but none worked. Using OSS did work, however. ./thedarkmod.x86 +set s_driver oss
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OK, I finally had some time to play tonight, but I spent most of it trying different parameters to get sound through my NVIDIA HDMI to my TV, as I was in my living room. :\
The good news is, I figured it out:
sudo apt-get install libasound2-plugins:i386
Tada! Now I get sound on whatever I have selected as my current output device via the Cinnamon sound applet (I'm using LMDE 64). (I haven't had time to play yet, I just hear sound through my Denon AV receiver on the menu screen).
I am on a 64-bit system and ALSA was failing because I didn't actually have the proper 32-bit libs for it. Maybe this will help someone else some day.
The good news is, I figured it out:
sudo apt-get install libasound2-plugins:i386
Tada! Now I get sound on whatever I have selected as my current output device via the Cinnamon sound applet (I'm using LMDE 64). (I haven't had time to play yet, I just hear sound through my Denon AV receiver on the menu screen).
I am on a 64-bit system and ALSA was failing because I didn't actually have the proper 32-bit libs for it. Maybe this will help someone else some day.
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