Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly.
Would very much love this to come true, speaking on their steam forum a developer noted:
Source
Game Features
Trailer
No surprise it's coming since they are the same developers who let Painkiller: Hell and Damnation be ported.
Who is excited for this one?
You may also notice on the SteamDB it has a Linux content depot, what more evidence do we need?
Would very much love this to come true, speaking on their steam forum a developer noted:
QuoteThere is a good chance we will announce something in the next days about this...
Source
Game Features
- Action -Adventure gameplay from a first-person perspective
- Set in the Quatermain-universe, created by H. R. Haggard
- Fast-paced action and intense, accurate FPS gun battles
- Adventurer equipment: compass, treasure maps, notebook and flashlight – necessary to solve ancient puzzles, find treasures and even to defeat certain types of enemies
- Puzzles that encourage you to explore the game environment and interact with it
- Environmental traps that can be used to eliminate enemies in many spectacular ways
- Exotic, picturesque locations from around the world – Egypt, Arctic and forgotten
- Mayan ruins in the jungles of Guatemala
- Compelling story faithful to the spirit of classic action-adventure movies
- 1930’s setting, including detailed weapon designs
- Unique adventurer-style multiplayer features and modes
Trailer
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Direct Link
Direct Link
No surprise it's coming since they are the same developers who let Painkiller: Hell and Damnation be ported.
Who is excited for this one?
You may also notice on the SteamDB it has a Linux content depot, what more evidence do we need?
Some you may have missed, popular articles from the last month:
10 comments
Cool this is really a game for me!
But Painkiller: Hell and Damnation port still needs some work too, as its not too stable yet. I still have random crashes.
But Painkiller: Hell and Damnation port still needs some work too, as its not too stable yet. I still have random crashes.
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Not really surprising as the Painkiller H&D porter mentioned porting this in one of his presentations.
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Looks like it's using Unreal Engine 3, but I still don't see Linux in this list:
http://www.unrealengine.com/en/platforms/
http://www.unrealengine.com/en/platforms/
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Unreal Engine 3 games do use mono/wine wrapper under Linux. They are not really native Linux games. Same for Unity based games. Europa Universalis IV uses steam wrapper (a sort of wine library) for accessing to Windows' DLL from Linux.
Quoting: Quote from q4aLooks like it's using Unreal Engine 3, but I still don't see Linux in this list:
http://www.unrealengine.com/en/platforms/
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@Magevania, this is not true! Those Unreal Engine 3 games are native! No wine library used! Same for unity based games with real linux ports.
( I don't own Europa Universalis IV but I think this a real port too! )
( I don't own Europa Universalis IV but I think this a real port too! )
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Yes, they are natively ported. Not by Unreal themselves...but by the people who made their game on the engine.
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Quoting: Quote from titi@Magevania, this is not true! Those Unreal Engine 3 games are native! No wine library used! Same for unity based games with real linux ports.
( I don't own Europa Universalis IV but I think this a real port too! )
OK I did a misktake about U3 and EU games but Unity games are not native, they use Mono and Mono/NET framework is similar to Java, there is not native code! There is a virtual machine and the program is "highly" cross-platform.
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Quoting: Quote from MagevaniaOK I did a misktake about U3 and EU games but Unity games are not native, they use Mono and Mono/NET framework is similar to Java, there is not native code! There is a virtual machine and the program is "highly" cross-platform.
Having a virtual machine does not make it non-native. Well, it depends where you draw the line. I would guess that most people here do not mean the technical definition of native, as in compiled machine code. For me "native" means "designed to run on Linux" as opposed to "emulates Windows". For example Minecraft is a Java game, and Three Dead Zed is a Mono one. I would consider both of them native. As opposed to Limbo that is a Windows game bundled with Wine. Technically it may be a blurry line, but it is there.
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Just my 2 cents as the porter of Painkiller Hell & Damnation - it's a native port. The game does use a VM for gameplay code (google up UnrealScript), but I did not once touch gameplay code during the porting process. It's a native job.
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Quoting: Quote from MagevaniaQuoting: Quote from titi@Magevania, this is not true! Those Unreal Engine 3 games are native! No wine library used! Same for unity based games with real linux ports.
( I don't own Europa Universalis IV but I think this a real port too! )
OK I did a misktake about U3 and EU games but Unity games are not native, they use Mono and Mono/NET framework is similar to Java, there is not native code! There is a virtual machine and the program is "highly" cross-platform.
By that logic, most of Gnome3 (JavaScript) and programs like Deluge, Exaile, Quod Libet, SoundConverter, Geany, Meld, Bleach Bit and the RedHat/Fedora GUI system tools (Python) aren't native since they run on VMs. It's a silly thing to say really.
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