Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.
Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly.

Would very much love this to come true, speaking on their steam forum a developer noted:
QuoteThere is a good chance we will announce something in the next days about this...

Source

Game Features
  • Action -Adventure gameplay from a first-person perspective 
  • Set in the Quatermain-universe, created by H. R. Haggard 
  • Fast-paced action and intense, accurate FPS gun battles 
  • Adventurer equipment: compass, treasure maps, notebook and flashlight – necessary to solve ancient puzzles, find treasures and even to defeat certain types of enemies 
  • Puzzles that encourage you to explore the game environment and interact with it 
  • Environmental traps that can be used to eliminate enemies in many spectacular ways 
  • Exotic, picturesque locations from around the world – Egypt, Arctic and forgotten 
  • Mayan ruins in the jungles of Guatemala 
  • Compelling story faithful to the spirit of classic action-adventure movies 
  • 1930’s setting, including detailed weapon designs 
  • Unique adventurer-style multiplayer features and modes


Trailer
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

No surprise it's coming since they are the same developers who let Painkiller: Hell and Damnation be ported.

Who is excited for this one?

You may also notice on the SteamDB it has a Linux content depot, what more evidence do we need? Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
10 comments Subscribe

titi 23 Nov 2013
Cool this is really a game for me!
But Painkiller: Hell and Damnation  port still needs some work too, as its not too stable yet. I still have random crashes.
Anon 23 Nov 2013
Not really surprising as the Painkiller H&D porter mentioned porting this in one of his presentations.
q4a 23 Nov 2013
Looks like it's using Unreal Engine 3, but I still don't see Linux in this list:
http://www.unrealengine.com/en/platforms/
Magevania 23 Nov 2013
Unreal Engine 3 games do use mono/wine wrapper under Linux. They are not really native Linux games. Same for Unity based games. Europa Universalis IV uses steam wrapper (a sort of wine library) for accessing to Windows' DLL from Linux.
Looks like it's using Unreal Engine 3, but I still don't see Linux in this list:
http://www.unrealengine.com/en/platforms/
titi 24 Nov 2013
@Magevania, this is not true! Those Unreal Engine 3 games are native! No wine library used! Same for unity based games with real linux ports.
( I don't own Europa Universalis IV but I think this a real port too! )
Orkultus 24 Nov 2013
Yes, they are natively ported. Not by Unreal themselves...but by the people who made their game on the engine.
Magevania 24 Nov 2013
@Magevania, this is not true! Those Unreal Engine 3 games are native! No wine library used! Same for unity based games with real linux ports.
( I don't own Europa Universalis IV but I think this a real port too! )

OK I did a misktake about U3 and EU games but Unity games are not native, they use Mono and Mono/NET framework is similar to Java, there is not native code! There is a virtual machine and the program is "highly" cross-platform. 
Linas 24 Nov 2013
OK I did a misktake about U3 and EU games but Unity games are not native, they use Mono and Mono/NET framework is similar to Java, there is not native code! There is a virtual machine and the program is "highly" cross-platform. 

Having a virtual machine does not make it non-native. Well, it depends where you draw the line. I would guess that most people here do not mean the technical definition of native, as in compiled machine code. For me "native" means "designed to run on Linux" as opposed to "emulates Windows". For example Minecraft is a Java game, and Three Dead Zed is a Mono one. I would consider both of them native. As opposed to Limbo that is a Windows game bundled with Wine. Technically it may be a blurry line, but it is there.
IneQuation 26 Nov 2013
Just my 2 cents as the porter of Painkiller Hell & Damnation - it's a native port. The game does use a VM for gameplay code (google up UnrealScript), but I did not once touch gameplay code during the porting process. It's a native job.
Cybolic 11 Dec 2013
@Magevania, this is not true! Those Unreal Engine 3 games are native! No wine library used! Same for unity based games with real linux ports.
( I don't own Europa Universalis IV but I think this a real port too! )

OK I did a misktake about U3 and EU games but Unity games are not native, they use Mono and Mono/NET framework is similar to Java, there is not native code! There is a virtual machine and the program is "highly" cross-platform. 

By that logic, most of Gnome3 (JavaScript) and programs like Deluge, Exaile, Quod Libet, SoundConverter, Geany, Meld, Bleach Bit and the RedHat/Fedora GUI system tools (Python) aren't native since they run on VMs. It's a silly thing to say really.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.