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Natural Selection 2 one of my favourite shooters has been updated recently and they are bringing an old map back from the original mod to the new game!

Map Teaser
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I must say the map does look fantastic. Such a good looking shooter to have on Linux and so fun too, if you haven't picked up a copy yet you really should.



Build 259 is also live on Steam now and here's the changelog:
QuoteFixes

Fixed crash in the animation system
Fixed Biomass UI and tech map sometimes not showing tooltip info for Commanders
Fixed Marine HUD health bar appearing corrupted when leaving Command Station at low health
Fixed script error preventing an unbuilt Gorge Tunnel entrance from being consumed when a third one is being built
Fixed Webs blocking bullets and projectiles (only Welder and Flamethrower will hit them now)
Fixed Heal Spray effects being visible to Marine Commander without LOS
Fixed Gorge Tunnels being droppable in areas which Marines can’t reach
Fixed Skulk aligning their model in midair to other players / entities they are about to collide with
Fixed some icons staying greyed out in Alien tech map once requirements have been reached
Fixed wrong side of the Gorge Tunnel flinching when attacked
Fixed main menu background sound continuing to play while the menu is closed (thanks Mendasp!)
Fixed Nanoshield sometimes failing and possibility of applying to dead units but still costing resources
A commander is no longer able to go to the ready room and rejoin their team to gain 20 resources
The game no longer attempts to load female versions of Alien voice overs (Thanks Samusdroid!)
Fixed bug causing sound volume to increase after failed connections
Lerk idle sound will no longer play in 2D space (Thanks Samusdroid!)

Improvements

Improved hit registration of Flamethrower (damage application was slightly offset from crosshair)
Improved behavior of Flamethrower fire effect when colliding with a surface
Waypoints and Pings will now fade out while aiming at their direction
Removed cooldown from Scan (old nearby Scans are removed to prevent effect spam)
Improved behavior and client side misprediction of Grenades
Dead end Gorge Tunnel entrances can no longer be entered. They will now show a specific pose depending on if they are connected or not to fix the confusion when having multiple Tunnel entrances in one room.
Increase size of Hand Grenades when thrown to make them more visible
Enzyme Cloud effect is less obtrusive
Improved explosion effects for the Grenade Launcher
Improved Onos Gore effects
Linux dedicated server now requires the Steam runtime. This is documented in the Dedicated_Server_Usage.txt file.

Additions

Shadow Gorge + Toys
Shadow Lerk

Balances

Reduced Nanoshield damage absorb to 32% (down from 75%)
Increased Nanoshield duration to 5 seconds (up from 3)
Removed marine dodge jump

Optimization

Optimized animation computations
The score update network message now uses less bandwidth
Compressed all audio which saves a lot of in game memory

Editor

Dynamic props now have a default model (Thanks Samusdroid!)

SDK

The default Builder setup will now generate minimaps and correctly copy CSS files (Thanks Samusdroid!)
Fixed security issue where a mod could potentially read files outside of the sandboxed directories (Thanks Deco!)

NS2_Refinery

Moved location of Containment power node.
Made some fixes to commander visibility.
Adjusted detailing in Conduit
Filled bucked in smelting with cooled ore to prevent gorge nest madness.
Deleted empty prop_static entities.
Changed death triggers on lava falls to do damage over time (no more lerk insta-death).
Fixed flickering textures.
Added power node to Falls Approach.
Fixed exploit where you could build outside the map near Lava Falls.
Raised pipes in Conduit to remove an exploit spot.
Improved pathing mesh.
Thanks to SamusDroid for his help bug-squashing.

Source

Finally they also have the Reinforcement Program where they are trying to get $550,000 in funding and you can get special in-game items. This is something I have supported myself, would love to see new content to keep coming for NS2!

How many hours have you lot sunk into NS2 now then? I need to get back into it after not having the net! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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6 comments

Lord Avallon Nov 6, 2013
I bought it but haven´t tested it yet, I will do it soon.
GTuxTV Nov 7, 2013
The game runs very well now. A lot better than the release build.
Qantourisc Nov 7, 2013
Each update I wonder: "Will it be stable now ?" ... and that's all I care about for now :(
Anonymous Nov 7, 2013
Each update I wonder: "Will it be stable now ?" ... and that's all I care about for now :(
Game has been rocksolid for me though :) only had some minor stability issues with the first release.
abelthorne Nov 7, 2013
Each update I wonder: "Will it even run?" and so far the answer is "no"... :/
Qantourisc Nov 8, 2013
Each update I wonder: "Will it be stable now ?" ... and that's all I care about for now :(
Game has been rocksolid for me though :) only had some minor stability issues with the first release.

What GPU, what driver-version, and 64bit or 32bit linux ?
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