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PixelJunk Shooter Released On Steam

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Remember we told you this would come to Linux? Well now it has!

In PixelJunk™ Shooter, you must pilot your spacecraft through a range of cavernous environments in a bid to save the scientists trapped underground. Making your way through the game will rely on your keen sense of observation and the ability to manipulate your surroundings.

We should be getting a review code so that our caster Samsai can give it a video for you folks, so look out for that in future!

About
In PixelJunk™ Shooter, you must pilot your spacecraft through a range of cavernous environments in a bid to save the scientists trapped underground. Making your way through the game will rely on your keen sense of observation and the ability to manipulate your surroundings. Add in a swarm of dangerous enemies, hazardous substances and stranded survivors in need of your help and your mission objectives are pretty clear! 

Action, adventure and entertainment await you. Be the hero and rescue the stranded scientists while enjoying a world of fun retro visuals and a dynamic soundtrack that reacts to the level of danger that you find yourself in!

Key Features
  • Battle across 15 stages with your spacecraft to save the scientists 
  • Navigate cavernous puzzles by manipulating water, magma and even a strange magnetic black liquid 
  • Recruit a friend and play local coop




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Looking forward to trying this one out myself, looks pretty interesting and the graphic style is quite stylish. Article taken from GamingOnLinux.com.
Tags: Action, Steam
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11 comments

Lord Avallon Nov 12, 2013
Greast addition to Linux, this game looks very fun and I will buy it for sure!
OZSeaford Nov 12, 2013
Local Coop is cool, but I have no-one to play with :(. Unless of course that is another word for LAN? In which case I recommend Haguichi a graphical front end for Hamashi, which enables you to play LAN over the net.
scaine Nov 12, 2013
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Pretty much one of the finest indie games ever, and certainly the best to grace PS3, now available on Linux. Absolutely awesome. I played the opening bout of levels last night and it's flawless with my Xbox wired controller. Just brilliant.

And at only £5.24, a complete steal. Hours of entertainment.

Local co-op only (like the original PS3 version), but it's primarily a single-player game anyway. Fun with two, but not essential.
adolson Nov 12, 2013
certainly the best to grace PS3

I disagree with that statement, but agree that this is a really great game - my favorite of the PixelJunk series. When I ran a PlayStation-focused website, it was one of the games we dedicated a full podcast to. Maybe overkill, but we all liked it a lot.
scaine Nov 12, 2013
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certainly the best to grace PS3

I disagree with that statement

Go on then, I'll bite. What do you think was the best indie game to grace the PS3? Because I played an absolute ton of games on the PS3 besides the triple-A's and this was the stand out for me. In fact, all the PixelJunk games were.

The only non-Triple-A titles that could be said to surpass them, in my opinion, would That Game Company's titles - Flow, Flower and Journey. But I'd have to be convinced that you can call "That Game Company" an indie.
adolson Nov 12, 2013
certainly the best to grace PS3

I disagree with that statement

Go on then, I'll bite. What do you think was the best indie game to grace the PS3? Because I played an absolute ton of games on the PS3 besides the triple-A's and this was the stand out for me. In fact, all the PixelJunk games were.

The only non-Triple-A titles that could be said to surpass them, in my opinion, would That Game Company's titles - Flow, Flower and Journey. But I'd have to be convinced that you can call "That Game Company" an indie.

I'm guessing that your definition of indie means self-published? That is what it means, after all, yes? So, while Journey is (in MY opinion) a better experience (though less 'gamey' ) than Shooter, it also isn't my final answer.

That honor actually falls to one that you likely won't agree with (and that's fine): TerRover from Creat. Most people didn't give it a fair chance, typically citing control and physics issues - two things that actually make the game, not break it. Yet, these standards go out the window with seeming randomness... For example, PixelJunk Eden, Halo, GTA, Elder Scrolls, etc. are not subject to these criticisms (kinda like how you appear to think Thatgamecompany's PS3 titles are not indie, yet Q Games' are, despite both being published by Sony...). In any case, I loved TerRover. But I put the few necessary minutes into it to learn the controls, and I wound up being rewarded with a great time, and many laughs. Funnily enough, it always felt like a PixelJunk game to me - just put the trademark banner across the bottom of the screen and I bet review scores instantly shoot up.

I'd also say that I prefer Knytt Underground to Shooter, and if Vita games counted, I would add Mutant Blobs Attack from DrinkBox to the list. If we're allowed to list games that were not self-published, I'd have to add Wizardry: Labyrinth of Souls and Might & Magic: Clash of Heroes to my list... I know some people (not myself) who would also put The Walking Dead (I'm guessing you'd consider this a AAA game?), Limbo, and/or Braid above Shooter.

Again, I think Shooter is great, so don't get me wrong here. We've all got preferences, and not everyone will agree. I may be the only one who feels Nier should displace the two GTA games sitting at the top of Metacritics' best PS3 games list, but then again, I know at least one other person who agrees with me on that.

So, I've shown you mine - you show me yours! Shooter is #1, but what are a few others you liked?
HadBabits Nov 12, 2013
The game is currently broken for me :(
scaine Nov 12, 2013
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So, I've shown you mine - you show me yours! Shooter is #1, but what are a few others you liked?

I've not played TerRover, but agree that Braid and Limbo were superb. I'd still put Shooter above them though (although it's a tough call for Braid...).

I played Might and Magic:Clash of Heroes on Android and absolutely loved it. Epic battles, very, very strategic. Is it Indie? I didn't realise.

And I didn't realise that Sony published the PixelJunk series. Good to know.

Other notable, quirky games? Possibly not Indie, but Dead Nation was a lot of fun, Hydrophobia had a great atmosphere, Landit Bandit was just... fun, and the DoubleFine games - Stacking and Costume Quest, both of which are now available on Linux which is great.

But yeah, Shooter is still up there for me. It's in my top ten, I think. Just. And if you exclude the big names (Driver SanFran, Drake, Vanquish, Borderlands, Skyrim, Portal, Zelda, Mario), it's in the top three.
adolson Nov 12, 2013
So, I've shown you mine - you show me yours! Shooter is #1, but what are a few others you liked?

I've not played TerRover, but agree that Braid and Limbo were superb. I'd still put Shooter above them though (although it's a tough call for Braid...).

I played Might and Magic:Clash of Heroes on Android and absolutely loved it. Epic battles, very, very strategic. Is it Indie? I didn't realise.

And I didn't realise that Sony published the PixelJunk series. Good to know.

Other notable, quirky games? Possibly not Indie, but Dead Nation was a lot of fun, Hydrophobia had a great atmosphere, Landit Bandit was just... fun, and the DoubleFine games - Stacking and Costume Quest, both of which are now available on Linux which is great.

But yeah, Shooter is still up there for me. It's in my top ten, I think. Just. And if you exclude the big names (Driver SanFran, Drake, Vanquish, Borderlands, Skyrim, Portal, Zelda, Mario), it's in the top three.
Hydrophobia.. I only briefly tried that. Maybe I should give it another chance.

Clash of Heroes was developed by Capybara, who did Critter Crunch, and Superbrothers: Sword and Sworcery EP, both of which were self-published. COH was published by Ubisoft, though. It reminded me of Puzzle Quest, but better in some ways, and prettier.
HadBabits Nov 12, 2013
The game is currently broken for me :(
Was it working before?  Might need to try a delete local content in Steam and re-download it.  I found an issue in Monsters where they said Steam's OpenAl library in the Steam Runtime libraries was cause of my game saves being corrupted sometimes.

I've got more details here: http://steamcommunity.com/app/255870/discussions/0/666825525419441072/?tscn=1384281731

I did as you said, the first mission looks a bit more as it should, I can progress for a bit and there are enemies and guys I'm supposed to save. But there are still invisible walls in random places. I couldn't save one guy because he was right behind one. Which was just as well because the same barriers prevented me from going any farther into the cave.
HadBabits Nov 13, 2013
The game is currently broken for me :(
Was it working before?  Might need to try a delete local content in Steam and re-download it.  I found an issue in Monsters where they said Steam's OpenAl library in the Steam Runtime libraries was cause of my game saves being corrupted sometimes.

I've got more details here: http://steamcommunity.com/app/255870/discussions/0/666825525419441072/?tscn=1384281731

I did as you said, the first mission looks a bit more as it should, I can progress for a bit and there are enemies and guys I'm supposed to save. But there are still invisible walls in random places. I couldn't save one guy because he was right behind one. Which was just as well because the same barriers prevented me from going any farther into the cave.
Sounds like all blastable "sand" is invisible for you.  I can't imagine it being anything other than a graphics driver issue or corrupted files, both of which are verifiable.  Steam can do a file integrity check, and you can swap between closed and open drivers.  Using nVidia GTX 680 w/ closed drivers, no issue here.

I don't believe so. I watched a playthrough and there's nothing where I keep seeming to hit walls. As for the drivers, I'll have to play with it and see what I get. If all else fails, I'll just throw my hands up and swear at AMD :P
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