Fancy Skulls is a first person shooter with procedural generation and permadeath. When you die - you will have to start over, but level layout, enemy placement and items are random each time you play.
Changelog
- screenshake effect added when firing some weapons, to explosions and when player gets hit
- added 6 enemy types
- added 2 items
- threasure chest will always contain weapon on a first floor, eye on a second
- shop in a exit rooms on first and second floors
- first floor is slightly easier than second
- some enemy projectiles can't be destroyed by shooting
- flames destroy any enemy projectile
- reworked room layouts
- room walls on a same floor have slight brighness/saturation variations
- few more weapon mods
- spyglass item now will work as soon as it's picked up and will show enemy silhouettes instead of names, which can be seen through obstacles
- mannie's mines are no longer explode from first revolver shot, but pushed away
- added keybinding for taking screenshots, which are stored in game's folder
- displaying slot number and max ammo by pressing tab for carried weapons
- optimizations
- balance
- bugs fixed
- some things tweaked
Trailer
We have covered it a few times now, but have you taken the step to purchase it? Let us know what you think!
Finally they need help getting onto Steam via greenlight, so give them a vote wouldya?
Changelog
- screenshake effect added when firing some weapons, to explosions and when player gets hit
- added 6 enemy types
- added 2 items
- threasure chest will always contain weapon on a first floor, eye on a second
- shop in a exit rooms on first and second floors
- first floor is slightly easier than second
- some enemy projectiles can't be destroyed by shooting
- flames destroy any enemy projectile
- reworked room layouts
- room walls on a same floor have slight brighness/saturation variations
- few more weapon mods
- spyglass item now will work as soon as it's picked up and will show enemy silhouettes instead of names, which can be seen through obstacles
- mannie's mines are no longer explode from first revolver shot, but pushed away
- added keybinding for taking screenshots, which are stored in game's folder
- displaying slot number and max ammo by pressing tab for carried weapons
- optimizations
- balance
- bugs fixed
- some things tweaked
Trailer
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Direct Link
Direct Link
We have covered it a few times now, but have you taken the step to purchase it? Let us know what you think!
Finally they need help getting onto Steam via greenlight, so give them a vote wouldya?
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3 comments
I think I played this at school on the Unisys ICON in 1987.
0 Likes
Bought it and its Ok. I think it needs quite a few more updates/ modding support to take off though. There is about 10 hours of gameplay in this dispite its randomizer since the enemy types and guns are a bit weak. Still, worth £5-6 with the promise of more updates.
0 Likes
Reminds me of polygon games on the Atari Jaguar back in the day (which I actually thought were pretty good games at the time). I guess the frame rate is a bit smoother. It could be decent.
0 Likes
See more from me