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New enemies, visual improvements, better performance, balancing, lots of small tweaks landed in the Fancy Skulls .5 alpha release, I've tested it and it's pretty good fun actually.

I will do a video for it at some-point soon to show it off some more, but if you are a fan of FPS games and like a bit of weird then go grab it now.

Changelog
Quotechanges
- lowered conditions for unlocking stating builds
- changed color palette for enemies
- redone HUD using NGUI plugin which make it a bit faster and easier to make it prettier
- ability will remind when it's available to use in HUD by animation
- HUD popups now more readable and stack
- some visual tweaks

additions
- new eye - random mod
- three new items
- added random mod option to the shop which costs one key
- few fore weapon mods
- x hits in a row gives y mods changed so shooting mines or enemy projectiles will not reset it
- added effect for shots that do double damage similar to crit effect
- added effect of connection from object that triggered spawn to eggs
- new sounds for enemies, items, eyes, etc
- music?
- procedural shattering of enemies, which means they will shatter differently every time
- few floor textures
- rudimentary controller support - you can bind keys and use it in-game, no menu navigation. Default alternative controls are set for 360 controller, you might need to reset keybindings to default to get it working

bugfixes
- possible fix for beam at the end of the level not working
- fixed performance issues after opening bonus chest at the start of the level
- pathfinding issues in certain rooms
- fixes for ray gun mods
- some minor fixes


About
Fancy Skulls is a First Person Shooter with random generation, permadeath and distinct art style where you defeat enemies using your skill, precision and caution. You play as an immortal creature who tries to escape capture from a collection where said creature is the main treasure.

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The graphics have actually been improved since the .3 trailer FYI. Also those red guys with the cone heads are really fast, been killed by them a good few times, sneaky buggers. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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