Hand of Fate is a card based roguelike, in which the player builds a collection of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their character's hands as fully modeled 3D assets, and combat begins.
The game's "pre-alpha" is looking pretty good, with some great models and animations. A gameplay walkthrough of an example scenario, showing off the Hand of Fate's current feel can be found in their Midway update, and some special character concept art as well as a look at in-game helm items can be found in the Final Week update.
With one week left on the campaign clock, developers Defiant Development will be doing an AMA on Reddit at 9:00am Australian Eastern Standard Time tomorrow (7th for us Aussies, 6th for most other parts of the world). A countdown/conversion can be found here.
Hand of Fate will be available to Kickstarter backers for Linux, Mac OS and Windows both DRM free and Steam keys providing the game's Greenlight campaign is successful (they're currently within the top 100).
I've emailed Kickstarter UK about this, but they refuse to support anything other than direct credit card payments.
I've voted on Greenlight though. Every little helps, I suppose!
One thing to note is that they claimed two of their games (Heroes Call being one of them) would be released for Ouya at launch. Ouya has been out for some time now, and I just checked the list of released games and neither game is on the list. Hopefully for the eight users who still play their Ouyas, they eventually make good on that promise. I mean, it really can't be THAT hard; Ouya is Android, they already have the game released for other Android devices, spend a couple minutes to add whatever bit of code is needed...
It just makes me wonder, will the Linux version be available in a timely fashion? I can't, in good faith, Kickstart the project but I'll definitely take note if I ever see it pop up somewhere for Linux.
Quoting: Quote from adolsonIt just makes me wonder, will the Linux version be available in a timely fashion? I can't, in good faith, Kickstart the project but I'll definitely take note if I ever see it pop up somewhere for Linux.
They said in their Reddit IAmA that they'd be doing a simultaneous launch, but weren't sure what kind of hiccoughs they'd encounter during their pre-release phases.
QuoteSame time. It's part of the package now, so it's come to the table late, but it's not an afterthought.
That said, this is our first time out of the gate for Linux and Mac, so I expect to hit some hurdles in Alpha that we can hopefully get ironed out by Beta/Release.
Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)
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