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Pandora: First Contact Gets Its First Major Patch

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Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale, inspired by Sid Meier's Alpha Centauri.

I fell in love with the game when I gave it a look over recently, I hope more of you have now picked it up!

It has receieved it's first major patch which sadly breaks saved games but adds a lot:

Changelog
QuoteAdded:
* Added market (resource trading) system accessible through the economy panel.
* Added city tax rate.
* Added growth produceable.
* Added 8 new music tracks.
* Added ability to reorder the production queue by holding the left mouse button and dragging the production item up or down, or using the mouse wheel to scroll up or down.
* Added ability to shift-queue technologies to research.
* Added several new feature images.
* Added high-dpi support, fixing retina display issues.
* Added RefreshRate config setting.
* Added FocusedTickrateLimit, UnfocusedTickrateLimit and MinimizedTickrateLimit config settings.
* VerticalSynchronization config setting can now be -1 for adaptive vsync (newer graphics cards only).

Changed:
* Wealth now produces 2 credits per production instead of 4.
* Reduced Golden Age to +8 morale for 12 turns from +16 morale for 10 turns.
* Reduced buyout and sell modifiers from 25% to 12.5%, refitting is unaffected.
* Field Training now deals 10% health damage to units ranked up.
* AI now utilizes Field Training.
* AI now deploys Cloning Centers.
* Increased former work duration from 3 to 4 turns.
* Reduced Great Planetary Survey from -33% to -25% former work duration.
* Changed Terra Salvum modifier from +2 habitat to +25% habitat.
* Changed Noxium Corporation modifier from -2 habitat to -25% habitat.
* Changed Noxium Corporation -25% purchase cost to 25% better prices to include both buying and selling.
* Changed world sizes from 24x24, 32x32, 40x40, 48x48, 56x56 to 24x24, 32x32, 44x44, 60x60, 80x80.
* City names are now limited to 64 characters.
* Clarified global growth tip.
* Minor territory hint tweaks.
* Minimizing now mutes music, ambient and cinematic audio.
* Increased network timeout from 20 seconds to 60 seconds.
* Improved audio playback when under stress.
* Improved error messages.
* Updated some Windows backend libraries.
* Tweaked language.

Fixed:
* Fixed crash when creating gigantic worlds due to running out of city names.
* Fixed potential crash.
* Fixed fullscreen refresh rate defaulting to the highest available refresh rate instead of the desktop refresh rate.
* Fixed turning vertical synchronization on not working before game restart.
* Fixed non-enemies being able to capture cities.
* Fixed being able to drop units in other players' cities by just having open borders.
* Fixed event hint displaying incorrect damage suffered when a unit is killed.
* Fixed build fort order incorrect hint.
* Fixed incorrect show additional orders hint.
* Fixed colony pods not deploying when loading from auto save in the first turn.
* Fixed occasionally incorrect specular color on rocks.
* Fixed praised event player order.
* Fixed credits from morale not showing in the top bar credits hint.
* Fixed credits from production not showing in the top bar credits hint.
* Fixed Mac OS X application icon not showing.
* Do not allow '<' and '>' for unit and city names.
* Minor process control fix.


For those who still don't know what it is, check their trailer below.
Trailer
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That's a pretty big patch for an already great game, these fixes should make it far more playable for everyone though and the new music tracks are more than welcome too! Now go kill some xeno-hives will you? Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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3 comments

Guest Dec 11, 2013
Are they planning to get on Desura / Humble / Steam at any point?
Liam Dawe Dec 11, 2013
Not as far as I am aware right now they are sold through their publisher (who has their own store).
Guest Dec 11, 2013
Fair enough -- I'll pick it up regardless, but would have been nice to have it via another means.
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