Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Spacebase DF-9 Space Colony Sim Alpha 3 Released

By -
In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!

Alpha 3 Trailer
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Changelog - Quite a big list!
QuoteMeteor showers will strike the base from time to time, after a short warning period.  A red ring highlights the area that will be impacted.  Meteor damage can cause fires and even breaches.
Alarm panels can be built in any room.  Activating an alarm causes citizens to evacuate the room.
Weight Benches can be built in Fitness Zones.  Citizens will prefer to work out here.
Rooms discovered in derelicts can be claimed and unclaimed.  Citizens won’t bother to work in unclaimed rooms.  Unclaimed rooms left alone long enough will become “dim” and you won’t see non-citizens moving around in them.
Raiders can now deploy from shuttles, sometimes posing as immigrants.  They’ll attempt to enter your base through its airlocks.
Citizens prefer different leisure activities: some will play vidgames more often than working out, some prefer to drink, etc.  Citizens express opinions on these activities when chatting.
Citizens now run while in combat and other survival-critical situations.
Matter yield from an asteroid is based on the skill of the miner who mined it.
Object inspector shows when an object was built, who built it, when it was last maintained, and by whom.
Citizen inspector shows a dead citizen’s cause of death.
Morale loss when a citizen dies is now based on each citizen’s familiarity with and affinity for the deceased.  It should now be far less common for entire bases to spiral into depression when a random citizen dies.
Citizen health status line shows if they are starving or suffocating.
< and > keys now cycle selection between rooms in your base.
Added a few new derelict modules.
Technicians can maintain objects in space.
When a citizen is starving and can’t reach an available food source, they lie down on the ground and a hint displays.
Citizens remember when rooms are dangerous, and try to find a path around them.
Festive Trees will be planted in Gardens during the month of December.
Steam: Added trading cards, badges, emoticons, profile backgrounds.
Steam: Added Steam Cloud save support for Windows, Mac, and Linux.  Saves are OS-agnostic but only cloud sync within a single OS right now.  If you absolutely need cross-OS play, manually copying a savegame from one OS to another works.
Fixed: Many AI and pathfinding issues.
Fixed: HUD Matter display can show a decimal number.
Fixed: Characters sometimes don’t notice when there’s a fire in the room.
Fixed: In large rooms, citizens walk a long way to complete tasks like drinking that tell them, “go someplace random in the same room”.
Fixed: Spaceface log UI doesn’t show the most recent entry.
Fixed: Space-suited citizens can lock others inside of an airlock during decompression.
Fixed: Technicians chat and maintain doors instead of fixing broken oxygen recyclers.
Fixed: Builders sometimes space themselves when demolishing an exterior wall.
Fixed: Food crates sometimes appear as rocks.


The brief amount of time I have spent on this game so far was quite fun, I look forward to seeing this game progress and it's great to have it on Linux.

What do you make of it so far folks?

Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
3 comments

Cheeseness Dec 27, 2013
The new update seems to resolve a lot of the pathfinding and depression spiral problems that previous Alphas had. The underlying features are maturing nicely, and I'm certain this will be a fantastic game long before it reaches release.

A reminder to people that if you come across a Cheeseness in Space Base DF-9, I'd love to see screenshots of my demise :D

Edit: Oh, and cross-platform Steam Cloud stuff is on the todo list ^_^
Cybolic Dec 29, 2013
Quoting: Quote from Cheeseness[...] A reminder to people that if you come across a Cheeseness in Space Base DF-9, I'd love to see screenshots of my demise :D [...]

Oh, "you" just joined my base :) I'll try to keep in mind to snap pictures of the bitter end ;)
Cheeseness Dec 30, 2013
Quoting: Quote from CybolicOh, "you" just joined my base :) I'll try to keep in mind to snap pictures of the bitter end ;)
Yay, and also ;_;
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: