This prequel DLC, whose events happen prior to "Stalingrad Campaign", completes the Eastern Front story as told by "Unity of Command". Take control of the Wehrmacht and its allies in Operation Barbarossa, from the dramatic early victories all the way to ignominious defeat at the gates of Moscow.
Features Added
Trailer
Now admiteddly I haven't actually played it, when the original release came out I was stuck on an AMD APU and driver support was less than stellar, how does it play folks? Looks like a good strategy game!
Someone asked we point this out and fair enough, Unity of Command was probably one of the first games to be on Steam for Linux so these guys deserve a shout out.
DLC: http://store.steampowered.com/app/258420/
Main Game: http://store.steampowered.com/app/218090/
Features Added
- The story of the 1941 Nazi invasion of the Soviet Union in 13 suspenseful scenarios.
- Campaign extends into what-if territory, pitting the Wehrmacht against extreme odds.
- Separate Soviet scenarios, about the two winter offensives which brought the Nazis to a halt.
- New early-war units, including Axis allies from Romania, Hungary, Italy, Finland and Slovakia
Trailer
Now admiteddly I haven't actually played it, when the original release came out I was stuck on an AMD APU and driver support was less than stellar, how does it play folks? Looks like a good strategy game!
Someone asked we point this out and fair enough, Unity of Command was probably one of the first games to be on Steam for Linux so these guys deserve a shout out.
DLC: http://store.steampowered.com/app/258420/
Main Game: http://store.steampowered.com/app/218090/
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5 comments
Very well designed game with great rock-paper-scissors mechanics. Can't comment on this DLC but the original game and the Red Turn DLC are both excellent buys for anyone who likes strategy games.
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P.S.: The original game is just $6 on Steam right now and the Red Turn DLC is only $3.
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One of my favorite TBS games of all-time. The sprite art (with the stylized cartoon busts) belies deep strategic gameplay, and a bastard of an AI (which is what you want; trust me). Hard-core wargamers will want counters instead of sprites, but there are far more beginner and intermediate wargamers out there, and this is a great introduction to the harder side of the genre.
The right complexity blends perfectly with those elements the team chose to streamline. In particular, the supply mechanic is inspired. To achieve "Brilliant" victories, one does require a healthy dose of luck, which is at once a slight annoyance as it is also brutally realistic. Achieving "Decisive" victories is possible through skill alone on all scenarios that I've played. It is possible that a smarter man than I could score "Brilliant" victories without a lucky roll of the die, but I don't believe that it can be done on all of the campaign scenarios.
I can't comment on multi-player, as I feel that I'm still mastering the game myself, and haven't even played the Red Turn DLC yet (which I do also have). The completionist tactician in me refuses to move on until I crack "Brilliant" on all of the original scenarios :P As an aside, it should be mentioned that the Black Turn DLC is longer than the original campaign. Community scenarios are also available, should the official content run dry.
UoC is hands down (in my opinion) Linux's most severely underrated indie TBS title of 2012 (really 2013 for most people). I look forward to seeing more from these devs!
I should note, the game can be ever-so-slightly cheaper on sale from the dev directly, and does come with Steam keys for those folks inclined to care about that. Basically, the sale prices on their site for the DLCs are sometimes a lie; a lie in your favor. For example, should you go Red Turn to your cart (as of now) it will sometimes show up as costing $2.24 instead of the $2.99 advertised, which is the price on Steam. Other times, it will be the Black Turn which is on sale for $7.49. I have no explanation for this, to be honest. It's either a bug, or 2x2 Games randomly tosses additional discounts out to direct-buyers. Either way, I was tempted to mention that in the sales page until I noticed that this "magic" doesn't reliably happen.
At any rate, any turn-based wargamers out there can pick up the original campaign and two DLCs
The right complexity blends perfectly with those elements the team chose to streamline. In particular, the supply mechanic is inspired. To achieve "Brilliant" victories, one does require a healthy dose of luck, which is at once a slight annoyance as it is also brutally realistic. Achieving "Decisive" victories is possible through skill alone on all scenarios that I've played. It is possible that a smarter man than I could score "Brilliant" victories without a lucky roll of the die, but I don't believe that it can be done on all of the campaign scenarios.
I can't comment on multi-player, as I feel that I'm still mastering the game myself, and haven't even played the Red Turn DLC yet (which I do also have). The completionist tactician in me refuses to move on until I crack "Brilliant" on all of the original scenarios :P As an aside, it should be mentioned that the Black Turn DLC is longer than the original campaign. Community scenarios are also available, should the official content run dry.
UoC is hands down (in my opinion) Linux's most severely underrated indie TBS title of 2012 (really 2013 for most people). I look forward to seeing more from these devs!
I should note, the game can be ever-so-slightly cheaper on sale from the dev directly, and does come with Steam keys for those folks inclined to care about that. Basically, the sale prices on their site for the DLCs are sometimes a lie; a lie in your favor. For example, should you go Red Turn to your cart (as of now) it will sometimes show up as costing $2.24 instead of the $2.99 advertised, which is the price on Steam. Other times, it will be the Black Turn which is on sale for $7.49. I have no explanation for this, to be honest. It's either a bug, or 2x2 Games randomly tosses additional discounts out to direct-buyers. Either way, I was tempted to mention that in the sales page until I noticed that this "magic" doesn't reliably happen.
At any rate, any turn-based wargamers out there can pick up the original campaign and two DLCs
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Alright you got me, picked a copy up.
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[...] The sprite art (with the stylized cartoon busts) belies deep strategic gameplay, and a bastard of an AI (which is what you want; trust me). [...]
Oh yes, I forgot to mention the AI. It is absolutely unforgiving, in a challenging way.
Make one single wrong move, e.g. leave a 1 tile hole in your defenses, and the AI will ruthlessly exploit it. Usually making this single wrong move means that you can no longer achieve the bonus victories and it will make it much harder to even achieve the regular victory, too.
However, the AI is not cheating by using extra power that the player doesn't have or any other things like that. So if the AI beats you, it will have been only your own fault. s_d is right that luck is sometimes needed to get a brilliant victory (level 2 bonus win) on some maps. However it still always feels like you're in control and that you're playing a really tough but fair opponent, so when you win, it is usually very satisfying, like solving a really complex puzzle.
The UI is very well done, too. Just the right amount of information and very minimalistic with well thought out interaction mechanisms (i.e. which buttons to press to do something). If you compare that with Wargame: Airland Battle for example, Unity of Command is lightyears ahead in this regard.
P.S.: I have actually put more hours into Unity of Command than any other in my Steam collection, including Civ 5 if that is any indication of how good this game is.
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