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Fancy Skulls the fun looking and a bit odd FPS game has released two point versions recently and we have the scoop for you. I've covered this a little before, but I have yet to video it so this time I decided to get a video together to show it off in all its glory. It's a game built with Unity so performance will be as good as most other Unity based FPS games, luckily I had no mouse issues which seem quite common with Unity games.

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My Thoughts
The game-play is pretty slick right now and and I enjoyed my time on it. I gave it a few more playthroughs, this video is just to show you what it's currently like.

A few nit-picks of things I would like to see:
  • Louder sound effects, the sound in the game seems to be really quiet and my speakers where up quite a bit
  • Music, it feels a little empty without any, it doesn't need to be heavy just more ambient sounds would do nicely
  • A reload animation instead of the gun fading away for a moment


Changelog
Quoteupdate .2
additions
- added shotgun mod "walk backwards to regenerate ammo"
- sound for picking up eye
- 3d models for matchbox, rattle, marked card and pin

changes
- levels now load much faster
- changed amount of levels and rooms on each level
- clearing a room now will boost mana regeneration for a small period of time
- alchemist's eye tweaks to prevent transforming some objects into same objects
- flamethrower now will damage objects
- jumping now will regenerate mana as well as walking
- reset and random upgrade options now have a chance of appearing in a vending machine instead of always being available
- slightly nerfed ray gun
- coins now will spawn in front of coin slot machine


bugfixes
- fixed interaction failing sometimes with chest
- fixed jump speed not changing after picking up wheel
- removed "caged crystal" item
- fixed shotgun mod "no reloading when not on full health" not working
- fixed fireball spell not aiming properly
- fixed game losing focus in windowed mode on after level loading
- fixed mana regenerating too quickly
- some more minor fixes

update .1

bugfixes
- fixed some weapon names displayed incorrectly at the shops
- fixed enemy projectiles and some objects spawning at very small size and not getting bigger
- fixed some enemies seeing through walls
- fixed weapon switching too fast to previous weapon if it has no ammo, preventing scrolling trough weapons
- fixed damage arrow not fading away slowly
- fixed not showing popups after level change
- fixed some enemies seeing through walls
- fixed some revolver upgrades
- fixed a case when after starting a game with custom build and then starting a normal game it would still start with previous build
- fixed some typos and wrong names (I forgot to fix typo in Alchemist's Eye name, though)
- fixed cannon "follow crosshair" mod
- possible fix for a case when enemy projectiles and other objects would not scale up
- corrected coins position around gambling machine

changes
- less resources in a bonus chest
- at least one mobile enemy will spawn in a room


The game isn't finished so bugs are to be expected, the developer has promised future updates will be more exciting so I can't wait. Article taken from GamingOnLinux.com.
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