The Kickstarter page for the open world sandbox RPG built on the CryEngine promises Linux support.
From the Kingdom Come: Deliverance Kickstarter page, the game is a (emphasis mine)
According to the CryEngine Wikipedia page, this would be the first game built on that engine that supports Linux. Almost two years after Phoronix reported that there is a native Linux port of the CryEngine (Mike from Phoronix shared no source for this information, so Phoronix as usual are speculating), there might actually be a game now for our platform. That would be great news.
In my opinion, the goals are way too ambitious for the requested funding and from a developer without any track record as far as I can tell, but it is already successfully funded, so build your own opinion and watch the pitch video below.
From the Kingdom Come: Deliverance Kickstarter page, the game is a (emphasis mine)
Quote[r]ealistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
QuoteA first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.
Summary
- Planned platforms: PC, Xbox One*, PS4*, Mac, Linux
- Release date: Q4, 2015 on PC, Mac and Linux
- Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)
* Publishing on closed platforms is subject to approval by the platform holder. This can also influence release date there.
According to the CryEngine Wikipedia page, this would be the first game built on that engine that supports Linux. Almost two years after Phoronix reported that there is a native Linux port of the CryEngine (Mike from Phoronix shared no source for this information, so Phoronix as usual are speculating), there might actually be a game now for our platform. That would be great news.
In my opinion, the goals are way too ambitious for the requested funding and from a developer without any track record as far as I can tell, but it is already successfully funded, so build your own opinion and watch the pitch video below.
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That was what prompted me to start trying to get in touch with them. They're not really likely to have a "We've given up on finding somebody, so the position is no longer available." page. I'm be keen to have just a little bit more confirmation (and some information on what their plans are if we can get ahold of that).
So far I've tried two or three (the press and engine inquiries were the first that I tried), but I'm going to continue until we hear something, or see a CryEngine title in the wild.
there's also CRADLE in the works:
https://www.kickstarter.com/projects/1324765189/cradle
so depending on which one makes it to market first :)
p.s. that's more evidence of cryengine for linux is on demand and/or in its way.