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The Leadwerks game creation tool has pushed passed two major Linux issues the developers came across making way for the Linux release. Good news everyone!

Speaking as usual on the Kickstarter page Josh Klint of Leadwerks stated:
QuoteDevelopment of Leadwerks for Linux ran into some serious issues when I started running the editor on Linux and found a lot of problems with the UI.


The first issue Josh stated he is unsure if it is X11, GTK or their implementation that's caused the issue, once he removed a certain feature he calls "split panel control" from the UI the issue went away. Split panel control is a non-standard element on any platform so it wasn't a big issue for them.

The second issue seems to be a known issue within OpenGL on Linux and has been reported by others, hopefully it will be fixed in future. Although by finding it within porting the editor to Linux the developers fixed a bottleneck thanks to it showing so badly in Linux, win-win.

They where the two major issues halting Leadwerks on Linux, so it's fantastic to see them overcome.

Personally I do hope plenty of people pick up the editor and move away from Unity so they get some proper competition in the creation kit space as they seemingly have a sort of monopoly on it right now with so many developers using it.

There Kickstarter for it did have at least 318 people buying into it for a Linux license, so I am interested to see how many of them use it for a full game.

For the full post from Josh click here. Article taken from GamingOnLinux.com.
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21 comments
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Chris Thornett Jan 17, 2014
Good news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.
Liam Dawe Jan 17, 2014
Good news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.
Maybe Monopoly isn't the best way to describe it, but it's still mostly true.

While yes it's good they support Linux, they still have no plans to port the editor, so no real applause from me yet.
Bumadar Jan 17, 2014
Good news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.
Maybe Monopoly isn't the best way to describe it, but it's still mostly true.

While yes it's good they support Linux, they still have no plans to port the editor, so no real applause from me yet.

does it really matter on which platform a game has been developed ?  yes for the developer but no for the gamer.  I really don't care if doublefine developed their last game on windows or on a psvita.  so maybe a bit harsh about the no applause, they should be applauded tbh.

btw you seem to forget about Unigine, they have their engine linux ready for long time, just can't seem to get many games out of it on any platform.
Liam Dawe Jan 17, 2014
Good news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.
Maybe Monopoly isn't the best way to describe it, but it's still mostly true.

While yes it's good they support Linux, they still have no plans to port the editor, so no real applause from me yet.

does it really matter on which platform a game has been developed ?  yes for the developer but no for the gamer.  I really don't care if doublefine developed their last game on windows or on a psvita.  so maybe a bit harsh about the no applause, they should be applauded tbh.

btw you seem to forget about Unigine, they have their engine linux ready for long time, just can't seem to get many games out of it on any platform.
It doesn't matter to me, but it will matter to any developer who uses Linux as their primary platform, that's my point. It doesn't matter to gamers, this is a developer orientated article.

Unigine, reports of being extremely expensive, hard to script for...not to mention 1 Linux game released using it? I hold next to 0 faith in it.
Lapinopl Jan 17, 2014
Unigine, reports of being extremely expensive, hard to script for...not to mention 1 Linux game released using it? I hold next to 0 faith in it.



[color=#444444][size=2][font=tahoma, arial, verdana, sans-serif, 'Lucida Sans']About Unigine games, yeah there are hardly any, but "Cradle" is the game I'm waiting for since I first heard of it. Already past steam greenlight. If its gonna be even half as awesome like on this video we gonna have a hit.[/font][/size][/color]


[color=#444444][size=2][font=tahoma, arial, verdana, sans-serif, 'Lucida Sans']http://www.youtube.com/watch?v=2aFjdYxoCfs 
[/font][/size][/color]

Also liamdawe i totally agree with you, Especially that with Leadworks on Linux we might get less games with "third platform syndrome"  
Liam Dawe Jan 17, 2014
Why has it tried to use colour and size bbcode for you when our editor doesn't support it? How did you enter your text?
Guru Meditation Jan 17, 2014
I'm looking forward to this. Hopefully they will have a demo available so that we can test it before buying.

I wanted to go with Unity as I like the look of their 2D tools, but they don't seem interested in acknowledging a Linux editor, so it's their loss.
adolson Jan 17, 2014
Regarding the engines, I really, really, REALLY hope Godot Engine catches on when it opens up next month. I've only poked around in it for a couple hours so far, but what I see, I like. It came at the perfect time, too. I had just emailed Unity about a Linux editor and their response was "No, but you can export from Windows." No thanks. They say Godot has better 2D than Unity, while the 3D is a little less developed, compared to Unity. That's fine for me, as I've never really done any 3D stuff before. I'll certainly look at it, though.

I do appreciate Unity supporting Linux as an export option, but I can't help but feel they're dropping the ball, here. They almost had my money, and I don't even have a good game idea in my mind yet - I am just toying with the idea. But thanks to OKAM Studio, I get to keep my money and evaluate making games again. It's been years...

Leadwerks might be a good alternative, too. I'm keeping it in mind, at least. But for now, my money's on Godot. Well, not money. But. You know what I mean.
Lapinopl Jan 17, 2014
I could not post it in chromium for some reason, so I copied the text to firefox, it looked ok until I saw it posted:/
Kristian Jan 17, 2014
Adolson how did you get a hold of Godot binaries?
L4Linux Jan 17, 2014
Regarding the engines, I really, really, REALLY hope Godot Engine catches on when it opens up next month. I've only poked around in it for a couple hours so far, but what I see, I like. It came at the perfect time, too. I had just emailed Unity about a Linux editor and their response was "No, but you can export from Windows." No thanks. They say Godot has better 2D than Unity, while the 3D is a little less developed, compared to Unity. That's fine for me, as I've never really done any 3D stuff before. I'll certainly look at it, though.

I do appreciate Unity supporting Linux as an export option, but I can't help but feel they're dropping the ball, here. They almost had my money, and I don't even have a good game idea in my mind yet - I am just toying with the idea. But thanks to OKAM Studio, I get to keep my money and evaluate making games again. It's been years...

Leadwerks might be a good alternative, too. I'm keeping it in mind, at least. But for now, my money's on Godot. Well, not money. But. You know what I mean.

Have you come across any simple tutorials, like "Godot game development for dummies"?
Hamish Jan 17, 2014
Leadwerks might be a good alternative, too. I'm keeping it in mind, at least. But for now, my money's on Godot. Well, not money. But. You know what I mean.

Indeed, at this point I would really prefer to see Godot succeed more than any of the alternatives - the biggest problem with these game creation suites (as I now deem them to be called) is the harsh price you pay in terms of having your games be modifiable. At least with Godot being under the MIT license you will still have total control of your game even when using the dedicated creation tools, meaning that modability will not be nearly as large a problem as it is for Unity and presumably Leadworks titles.

But Godot still needs to prove itself viable - just like Leadworks does.
AoC Jan 17, 2014
Am I tired or does the read weird? "They where the took"
philip550c Jan 17, 2014
Am I tired or does the read weird? "They where the took"
I was going to comment on that as well, I don't understand that sentence at all.
David Rogers Jan 17, 2014
I'm guessing it should be "two" not "took".
David Rogers Jan 17, 2014
Looking again it should probably be "They were the two" not "They where the took".
adolson Jan 17, 2014
Adolson how did you get a hold of Godot binaries?

I emailed and asked them for them, as they said to do in their announcement post on the gamedev.net forums. I got a reply almost immediately, with an account to log into godotengine.org's wiki, which holds links to the binaries and some documentation and reference material.

There's a new build every day or two (sizes change and md5sum changes, so I'm assuming there's actual changes, though I have only noticed one or two things here and there).

I'm pretty enthusiastic about this, so I set up /r/godot on reddit, but there's not much there (yet).

Have you come across any simple tutorials, like "Godot game development for dummies"?

Yes, there are some tutorials in the wiki. I do link to them on the my subreddit for quick access, but you still need an account to access their wiki for now (see my above reply).

Indeed, at this point I would really prefer to see Godot succeed more than any of the alternatives - the biggest problem with these game creation suites (as I now deem them to be called) is the harsh price you pay in terms of having your games be modifiable. At least with Godot being under the MIT license you will still have total control of your game even when using the dedicated creation tools, meaning that modability will not be nearly as large a problem as it is for Unity and presumably Leadworks titles.

But Godot still needs to prove itself viable - just like Leadworks does.

For sure. Look at the Torque3D open-source effort - that was also released under MIT, and we don't even have a working, ready Linux port of the editor last time I checked. And that is quite dated now anyhow. But I have better feelings about Godot.

All the engines have to start somewhere. Godot has shipped games on various platforms, but nothing in, say, Steam or Humble that I could find. But there's a Godot Engine game on Android called Anthill. Check that out. It's 2D, but I liked the polish on it. It's just one game, but it's something, and the Lite version is free to check out.
AoC Jan 17, 2014
Looking again it should probably be "They were the two" not "They where the took".
there were two issues... yeah sounds right

About godot/leadwerks... I really don't care which one is the subjective "best" as long as they're both top notch linux compatibility (and subsequently get adopted by game devs). Unity has issues and they never get fixed. The only thing that looks like trouble is the UoC concerns with LW.
Liam Dawe Jan 18, 2014
Hah sorry for the mis-wording, have fixed that now, it's this damned cold!
Anonymous Jan 22, 2014
Good news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.
Maybe Monopoly isn't the best way to describe it, but it's still mostly true.

While yes it's good they support Linux, they still have no plans to port the editor, so no real applause from me yet.

Well, they may consider one day... but ...
http://feedback.unity3d.com/suggestions/platforms-unity-editor-for-linu
has quite some votes, to be true, is rated #1. And no dev yet commented. No statement. Nothing.
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