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The Leadwerks game creation tool has pushed passed two major Linux issues the developers came across making way for the Linux release. Good news everyone!

Speaking as usual on the Kickstarter page Josh Klint of Leadwerks stated:
QuoteDevelopment of Leadwerks for Linux ran into some serious issues when I started running the editor on Linux and found a lot of problems with the UI.


The first issue Josh stated he is unsure if it is X11, GTK or their implementation that's caused the issue, once he removed a certain feature he calls "split panel control" from the UI the issue went away. Split panel control is a non-standard element on any platform so it wasn't a big issue for them.

The second issue seems to be a known issue within OpenGL on Linux and has been reported by others, hopefully it will be fixed in future. Although by finding it within porting the editor to Linux the developers fixed a bottleneck thanks to it showing so badly in Linux, win-win.

They where the two major issues halting Leadwerks on Linux, so it's fantastic to see them overcome.

Personally I do hope plenty of people pick up the editor and move away from Unity so they get some proper competition in the creation kit space as they seemingly have a sort of monopoly on it right now with so many developers using it.

There Kickstarter for it did have at least 318 people buying into it for a Linux license, so I am interested to see how many of them use it for a full game.

For the full post from Josh click here. Article taken from GamingOnLinux.com.
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L4Linux Jan 17, 2014
Quoting: Quote from adolsonRegarding the engines, I really, really, REALLY hope Godot Engine catches on when it opens up next month. I've only poked around in it for a couple hours so far, but what I see, I like. It came at the perfect time, too. I had just emailed Unity about a Linux editor and their response was "No, but you can export from Windows." No thanks. They say Godot has better 2D than Unity, while the 3D is a little less developed, compared to Unity. That's fine for me, as I've never really done any 3D stuff before. I'll certainly look at it, though.

I do appreciate Unity supporting Linux as an export option, but I can't help but feel they're dropping the ball, here. They almost had my money, and I don't even have a good game idea in my mind yet - I am just toying with the idea. But thanks to OKAM Studio, I get to keep my money and evaluate making games again. It's been years...

Leadwerks might be a good alternative, too. I'm keeping it in mind, at least. But for now, my money's on Godot. Well, not money. But. You know what I mean.

Have you come across any simple tutorials, like "Godot game development for dummies"?
Hamish Jan 17, 2014
Quoting: Quote from adolsonLeadwerks might be a good alternative, too. I'm keeping it in mind, at least. But for now, my money's on Godot. Well, not money. But. You know what I mean.

Indeed, at this point I would really prefer to see Godot succeed more than any of the alternatives - the biggest problem with these game creation suites (as I now deem them to be called) is the harsh price you pay in terms of having your games be modifiable. At least with Godot being under the MIT license you will still have total control of your game even when using the dedicated creation tools, meaning that modability will not be nearly as large a problem as it is for Unity and presumably Leadworks titles.

But Godot still needs to prove itself viable - just like Leadworks does.
AoC Jan 17, 2014
Am I tired or does the read weird? "They where the took"
philip550c Jan 17, 2014
Quoting: Quote from AoCAm I tired or does the read weird? "They where the took"
I was going to comment on that as well, I don't understand that sentence at all.
David Rogers Jan 17, 2014
I'm guessing it should be "two" not "took".
David Rogers Jan 17, 2014
Looking again it should probably be "They were the two" not "They where the took".
adolson Jan 17, 2014
Quoting: Quote from KristianAdolson how did you get a hold of Godot binaries?

I emailed and asked them for them, as they said to do in their announcement post on the gamedev.net forums. I got a reply almost immediately, with an account to log into godotengine.org's wiki, which holds links to the binaries and some documentation and reference material.

There's a new build every day or two (sizes change and md5sum changes, so I'm assuming there's actual changes, though I have only noticed one or two things here and there).

I'm pretty enthusiastic about this, so I set up /r/godot on reddit, but there's not much there (yet).

Quoting: Quote from L4LinuxHave you come across any simple tutorials, like "Godot game development for dummies"?

Yes, there are some tutorials in the wiki. I do link to them on the my subreddit for quick access, but you still need an account to access their wiki for now (see my above reply).

Quoting: Quote from HamishIndeed, at this point I would really prefer to see Godot succeed more than any of the alternatives - the biggest problem with these game creation suites (as I now deem them to be called) is the harsh price you pay in terms of having your games be modifiable. At least with Godot being under the MIT license you will still have total control of your game even when using the dedicated creation tools, meaning that modability will not be nearly as large a problem as it is for Unity and presumably Leadworks titles.

But Godot still needs to prove itself viable - just like Leadworks does.

For sure. Look at the Torque3D open-source effort - that was also released under MIT, and we don't even have a working, ready Linux port of the editor last time I checked. And that is quite dated now anyhow. But I have better feelings about Godot.

All the engines have to start somewhere. Godot has shipped games on various platforms, but nothing in, say, Steam or Humble that I could find. But there's a Godot Engine game on Android called Anthill. Check that out. It's 2D, but I liked the polish on it. It's just one game, but it's something, and the Lite version is free to check out.
AoC Jan 17, 2014
Quoting: Quote from David RogersLooking again it should probably be "They were the two" not "They where the took".
there were two issues... yeah sounds right

About godot/leadwerks... I really don't care which one is the subjective "best" as long as they're both top notch linux compatibility (and subsequently get adopted by game devs). Unity has issues and they never get fixed. The only thing that looks like trouble is the UoC concerns with LW.
Liam Dawe Jan 18, 2014
Hah sorry for the mis-wording, have fixed that now, it's this damned cold!
Anonymous Jan 22, 2014
Quoting: Quote from liamdawe
Quoting: Quote from Chris ThornettGood news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.
Maybe Monopoly isn't the best way to describe it, but it's still mostly true.

While yes it's good they support Linux, they still have no plans to port the editor, so no real applause from me yet.

Well, they may consider one day... but ...
http://feedback.unity3d.com/suggestions/platforms-unity-editor-for-linu
has quite some votes, to be true, is rated #1. And no dev yet commented. No statement. Nothing.
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