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Unsure what Caster is? It came out years ago and was one of the first set of indie titles that followed an influx of more and more, so these guys are well worth supporting. Something to note is Defense Grid 2 from these guys will also be coming to Linux.
The developers went to SteamDevDays so it's no surprise they are just now getting back to work, but with new inspiration!
About
Dash across Scenic Locations destroying bug like creatures called the Flanx using 6 Unique Attacks that include Massive Terrain Deformation and High Speed Barrages of Energy Blasts!
Caster is an episodic game that presents an intense 3rd person action shooter experience with pulse pounding music that will keep you wanting more! And more you will have with all new episodes for FREE. That's right, buy the game once and get all additional episodes absolutely free!
Here's a big list of things coming to Caster (not an exhaustive list) in the near future
QuoteCommand console support. Toggle settings, enable features, mostly for those developing on Caster. Just run with -dev to enable.
Multi level tall building / structures (sky scrapers) structures support with crumble / topple animation. This is for creating cities and being able to destroy sections of towers at a time.
Debris when hitting buildings.
Box collision: Yes, prior to now Caster only used cylinder and sphere collision.
Shader support: Caster was 100% fixed function using OpenGL 1.1.
Multiple materials per mesh.
Custom SMD file based model format to replace the OBJ and HL model formats. This is to make exporting and importing art from high end modeling software much easier.
New terrain textures.
Some new tree models and textures.
Mostly done android port.
Experiments with networking for potential multiplayer.
Removed dependency on SDL_image.
First person view mode.
Oculus Rift support.
Reorganized the code and project structure. Caster now supports 7 distinct target platforms: Win32, Linux, Mac, iOS, Palm, Android (Casteroid), and Dreamcast… Mainly because Spencer Nielsen could not resist “Dreamcaster” as the name of the port.
Improved game pad mapping.
Add dash animation. Rather than just running really fast, the character hovers above the ground.
Water stream effect. More like acid spew effect for the enemies.
Improved -dev mode.
Multiple game support. There is a “caster.game” file that is used by default, however, you can specify your own “.game” file to play a different style of game.
2D side scrolling game mode.
Fixed camera game mode for a twin stick like shooter.
Animated models can now be scaled to any size.
Build date on screen when using -dev mode.
The game has a free demo as well, so don't pass it up!
How many of you are excited for a big update to Caster then?
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5 comments
I quite enjoyed this one when it was first released. Hopefully some new levels and scenarios to go with the added buildings and debris support. Id love to revisit this again, and would show my support again through the android port (hopefully with MOGA support).
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Is Frank Earl still involved with this? At one point he looked to be the next Ryan Gordon, but never seemed to get far beyond porting Caster unfortunately.
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First person mode? Are the weapons visible? Also Networking? Add multiplayer and FPS and this will be an awesome update.
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I would like to see a link to that new feature list.
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I would like to see a link to that new feature list.It was sent via email, no link sorry.
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See more from me