This post may be a bit technical for some people, it sure as hell is for me, but I found it interesting nonetheless.
The developer behind the up-coming game Black Annex has detailed quite heavily about his efforts to make his game multi-platform with a surprising result.
Now this isn't really news about a game as such, but I thought it may interest some of you.
Something that made me laugh is when he talks about the compiler he uses and a bug it caused on Linux:
Now truth be told in his blog post it has a lot of programmer lingo that is a little confusing, but if you bear with it you get to see what an easy job he had of getting his game to run on Linux, to quote him exactly:
The developers ends it on another high note:
It's fantastic to see when developers speak highly of how easy it was to port their game over to Linux, I hope others who shun and shy away from Linux take note.
Have you seen any other developers share how easy it is to port their games to Linux? Let us know.[/quote]
The developer behind the up-coming game Black Annex has detailed quite heavily about his efforts to make his game multi-platform with a surprising result.
Now this isn't really news about a game as such, but I thought it may interest some of you.
Something that made me laugh is when he talks about the compiler he uses and a bug it caused on Linux:
Man Fight DragonThe fellow who made QB64 must have just never tested relative mouse movement on Linux, because it just had a line that was telling program execution to literally pause whenever the mouse moved.
Now truth be told in his blog post it has a lot of programmer lingo that is a little confusing, but if you bear with it you get to see what an easy job he had of getting his game to run on Linux, to quote him exactly:
Man Fight DragonThe entire Linux effort took a single afternoon. It was an amazing result.
The developers ends it on another high note:
Man Fight DragonBlack Annex will launch on all three platforms simultaneously.
It's fantastic to see when developers speak highly of how easy it was to port their game over to Linux, I hope others who shun and shy away from Linux take note.
Have you seen any other developers share how easy it is to port their games to Linux? Let us know.[/quote]
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4 comments
That was a really cool blog post. I skipped a lot of the Mac stuff because I don't care, but it's actually kinda neat that someone out there is even still using QBASIC.
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very good blog post and awesome news about the game.
maybe he should be on steam dev days next to icculus, showing peeps how quickly you can port :D
maybe he should be on steam dev days next to icculus, showing peeps how quickly you can port :D
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It was easy to port (my) game which already uses Direct3D, WinAPI and Borland-C-Builder-specific features by just distributing the game bundled with Wine. I know this way is extreme case but...
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It was easy to port (my) game which already uses Direct3D, WinAPI and Borland-C-Builder-specific features by just distributing the game bundled with Wine. I know this way is extreme case but...That's not a port, that's a wine bundled Windows game.
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