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Holy cow Rage Runner looks hard, really want to give it a run as it combines some slick graphics with some solid looking game-play. I've played 1 or 2 of these types of games in the past, but not since the Amiga, it looks solid just look at the trailer!

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About
Rage Runner is a fast paced 3D runner that will challenge your memory and your reflexes. Blast through miles of trench in the H-C-S Penetrator (the ship that did the castle run in less than 2 parsecs!) as you avoid an onslaught of fast and furious obstacles.

Missile, Shield, Super Brake and Super Thruster powerups will help lead you to "FREEEEEDOOOOMMMMMM!!1" and if you’re good enough, emblazon your initials on the high score server. Rage Runner also features a robust Level Editor that allows you to create and share levels with the community.

Do you have what it takes? We have faith in you!

Rage Runner

Looks like a game well worth the price, your thoughts guys? Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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3 comments

Hamish Jan 25, 2014
My first thought on seeing it: ShiVa3D is still around?

I guess we should add it to the list alongside Leadwerks and Godot then.
betazed Jan 25, 2014
Reminds me of this game called Tunnels of Armageddon. I played that a ton as a kid from this disc of about 1000 or so games.
error454 Jan 25, 2014
Hey guys, I'm the dev of Rage Runner and thought I'd drop some Desura keys here for you folks.  You can redeem them for Rage Runner at [url=www.desura.com/gifts]www.desura.com/gifts[/url]:
LYBIG-7K1VY-PRUF8-3JXNW-HLDPS
NTXSN-RUCUU-XAAD1-67Z8B-SZPMS
Q0DCA-PW5HA-UHNH4-ZRTVW-ZLSGN

Rage Runner is still under development and we're continually working to improve it.  If you have any feedback I'd love to hear it. The Linux community is important to me and I'm hoping that our linux builds are solid across the variety of distros out there.  If any library or bittiness issues come up, I'm here to help sort them out.

Side note, if your rig is a super beast that runs faster than 120 fps, you may need to enable the temporary collision work-around while we're waiting for our patch to get approved!

On the subject of ShiVa3D, it is still around.  They just released version 1.9.2 which is incredibly solid and the engine has a very bright future ahead of it.
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