The Mims Beginning is a Real Time Strategy game with a dose of cosmic humour. The story takes place in an unknown space and time. In this galaxy mythical floating islands give shelter to all kinds of unusual and dangerous creatures.
Its currently running an Indiegogo Campaign and needs some support!
http://www.indiegogo.com/projects/the-mims-beginning
In our game you play a God-like caretaker of a colony of creatures called Mims who are space travellers stranded in a strange place when their ship was hit by a meteor.With the use of godlike PSI powers you can influence living things in your range of power and strengthen your colony. This feature is quite similar to the “Populous the Beginning” game.
It holds the typical strategy game rules. You can build structures, plant, invent technologies and seeds, protect your animal herds and sell them when they’re grown.You will also encounter boss characters and adventures that makes every mission different.
Features:
• Expansion of a colony
• Autonomy of characters
• Researching new technologies
• Upgrading buildings
• Simulation of God
• Special powers at player's disposal
• Protecting colony from wildlife predators and vermin
• Planting your own fruit crops
• Various species of plants with different ways of yielding fruit
• Creating and taking care of livestock
• Selling livestock at the intergalactic market
• Timeline allowing to predict the future events
• Keeping away pests and predators by controlling smell sensor
• Various floating islands with many unusual adventures (campaign Mode)
Greenlight: Vote Here
I did get Press Demo of the game and made a short gameplay video:
Its currently running an Indiegogo Campaign and needs some support!
http://www.indiegogo.com/projects/the-mims-beginning
In our game you play a God-like caretaker of a colony of creatures called Mims who are space travellers stranded in a strange place when their ship was hit by a meteor.With the use of godlike PSI powers you can influence living things in your range of power and strengthen your colony. This feature is quite similar to the “Populous the Beginning” game.
It holds the typical strategy game rules. You can build structures, plant, invent technologies and seeds, protect your animal herds and sell them when they’re grown.You will also encounter boss characters and adventures that makes every mission different.
Features:
• Expansion of a colony
• Autonomy of characters
• Researching new technologies
• Upgrading buildings
• Simulation of God
• Special powers at player's disposal
• Protecting colony from wildlife predators and vermin
• Planting your own fruit crops
• Various species of plants with different ways of yielding fruit
• Creating and taking care of livestock
• Selling livestock at the intergalactic market
• Timeline allowing to predict the future events
• Keeping away pests and predators by controlling smell sensor
• Various floating islands with many unusual adventures (campaign Mode)
Greenlight: Vote Here
I did get Press Demo of the game and made a short gameplay video:
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