Finally, Starbound has been updated with a massive patch that not only adds the usual fixes and new items it finally adds in character backwards-compatibility, no more player wipes, rejoice!
I have made a small video to show it off, thankfully I not only found some sort of monkey labratory, but just outside was a fancy-pants tough-as-nails boss monster that took some sword and javelins to take down with a very fancy special item drop, behold Starbound in its glory on Linux!
This was after playing for an hour, I think i got quite lucky!
I have positively in LOVE with this game and I will be shocked if more of you don't pick it up, it has a bit of everything. The icing on the cake is you can take your single-player characters and their inventory online, that is the killer feature for me.
It also has some lovely music to go with your sprite killing which keeps everything in a neat package.
I also decided later on to take on the UFO Boss and it got a bit tricky!
Patch Notes
There will be a hot-fix patch shortly as well to fix the most pressing issues from this brand new patch as well.
We are working on getting our own sever setup right now from Multiplay, but that will probably have to wait for the hot-fix. We have opened a forum for Starbound here as well feel free to put up sceen-shots and discuss your findings!
You can get the game from them directly here which gives you a Steam key and a future direct download (no Steam), or from Steam directly below:
I have made a small video to show it off, thankfully I not only found some sort of monkey labratory, but just outside was a fancy-pants tough-as-nails boss monster that took some sword and javelins to take down with a very fancy special item drop, behold Starbound in its glory on Linux!
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Direct Link
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I have positively in LOVE with this game and I will be shocked if more of you don't pick it up, it has a bit of everything. The icing on the cake is you can take your single-player characters and their inventory online, that is the killer feature for me.
It also has some lovely music to go with your sprite killing which keeps everything in a neat package.
I also decided later on to take on the UFO Boss and it got a bit tricky!
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Direct Link
Direct Link
Patch Notes
QuoteCode Changes:
Absolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again.
Related, we now have a proper versioning system for save files.
Added difficulty levels and permadeath characters to the game.
Packed assets into databases (speeds up startup significantly), and included asset packing and unpacking utilities with the distribution.
This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.)
Fix some graphical glitches with the wire nodes.
Fixed some pretty nasty deadlocking bugs with networking.
Fixed some very strange memory leak bugs stemming from a gcc lambda capture bug.
Fixed various crash bugs related to a number of different issues (more specifics listed in “Info About the Upcoming Patch“– thanks for the bug reports, keep em coming)
Speed up improvements with falling sand and other projectiles.
More efficient databases storage layout.
Documentation for lua functions have been written, and we’re going to release them soonish.
Removed NaN floats from the code for performance reasons (reenabled -ffinite-math-only), we had been using them to signal that the float is disabled or in an invalid state, but we have a system for that now.
Some internal changes that make maintaining code much happier for us, including better enum to string handling and much faster compiles.
Other minor things, too numerous to list here (see “Info About the Upcoming Patch“).
Fun Changes:
It’s no longer the holiday, so we’ve removed the holiday stuff for now, we’ll put them back when we have a better way of enabling it for holiday time.
PVP is now forced enabled within Sector X. If you’re in a party there’s no team damage though.
All player drops are persistent now. So if you accidentally throw your diamond drill down a mineshaft, you don’t have to suicide trying to get it back before it disappears.
New Monster attacks (gravity slam! gust attacks! other stuff!)
Fixed Legendary Weapons damage (adjusted up to be more… well… Legendary.)
We’ve put in new Techs (such as a Glitch Mech).
New biome type enabled. Savannah.
Boss Lore!
No more eating bandages and stims, they have their own thing now.
Better, more featureful .abc file support, and we have Wanderlust music in the game now. (Thanks Leth and D2!)
Made NPC chatter more configurable and slightly more varied.
Added new objects (such as lava biome treasure chests).
Added new items (like nightsticks and bonesaws).
Sword swooshes are only active for 0.6 seconds instead of 0.9 seconds.
Making cooldown times actually matter without slowing down combat. Also fine tuned their hitboxes.
Viking helmet? Viking helmet.
Watch out for landmines.
Various changes to treasure drop pools (like Avian Guards actually dropping their guns…)
Minor tweaks to existing armors to make them look better.
Medieval Furnace now actually acts like a Furnace. (Rejoice).
Graphical upgrades to some existing plants, and new plants.
Lots more secret stuff! :OOO
There will be a hot-fix patch shortly as well to fix the most pressing issues from this brand new patch as well.
We are working on getting our own sever setup right now from Multiplay, but that will probably have to wait for the hot-fix. We have opened a forum for Starbound here as well feel free to put up sceen-shots and discuss your findings!
You can get the game from them directly here which gives you a Steam key and a future direct download (no Steam), or from Steam directly below:
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