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Unvanquished RTS & FPS Hybrid Releases Alpha 23

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Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict.

It's under heavy development and changes a lot between releases, but it shows serious promise for a free and open-source game.

Changes
  • New alien model

image

  • Audio system rewrite - OpenAL everywhere!
  • No more defence computer - Human buildings auto repair slowly.
  • More dangerous turrets - Human turrets are more useful, lock onto aliens better
  • Various other little changes and bug fixes.


What do people think to this project? Do you think it will rival Natural Selection 2 someday? Article taken from GamingOnLinux.com.
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5 comments

Pic Jan 9, 2014
Actually, I'd say that NS2 is pretty bad. Aliens tend to win way more often and when I see that a single alien can take out four humans then it doesn't seem right.
Hamish Jan 9, 2014
I should really give Unqanquished a go now that is has bots.
Anonymous Jan 9, 2014
Actually, I'd say that NS2 is pretty bad. Aliens tend to win way more often and when I see that a single alien can take out four humans then it doesn't seem right.

are aliens OP? some don't think so:

http://steamcommunity.com/app/4920/discussions/0/846959876044164456/
Pic Jan 9, 2014
Actually, I'd say that NS2 is pretty bad. Aliens tend to win way more often and when I see that a single alien can take out four humans then it doesn't seem right.

are aliens OP? some don't think so:

http://steamcommunity.com/app/4920/discussions/0/846959876044164456/

Someone in that thread said:
Often when there is a mix of rookies and skilled players on a server, most of the rookies hover around the Marines team in the ready room. When skilled players see that they will join aliens because they don't care which side they play. They don't do it to stomp on rookies, they do it because they see so many people want Marines. So Aliens tends to get stacked with better players because all the rookies are afraid to learn Aliens.

And this is the problem. If that happens then it's the developer's fault, they should have either predicted it or noticed it when it started to happen. The solution would be as simple as "We've noticed you've been playing on one team only. This game is most fun if you play on both sides." and then forcing you on the other team.
Kurremkarmerruk Jan 10, 2014
I'm a total NS2 rookie but played NS and Unvanquished a bit.  Of course there are a lot of elements that have to synergize right and a lot of room for error as the players won't just do exactly what the commander wants (not even mentioning whether the commander knows what they're doing).

Anyways, as a rookie in NS2, it definitely *feels* like aliens are OP.  I want to see all the tech that comes from research but in my 5 or so games, the human team has barely made it to flame throwers (one time there were mechs but our base was already in the process of being destroyed by the big aliens). It's one of those games that just aggravates you when your team is failing because many aspects are largely out of your control.

They should really build some kind of matchmaking system instead of a server browser as this could properly balance and prepare matches.  Cons are that this would be a serious undertaking for their team and I know their studio is now working on an (interesting) underwater game (just guessing that they've downsized the NS2 team).  Also, this is typically a highly difficult and nebulous tech to build into a game.
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