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QuoteMac and Linux version are Wine wrappers. They're not a port but in every machine we could test the game it ran perfectly and without any problem. However if you have a problem with these versions please e-mail us!
We can't get gamepad controls working in the wrappers, but you can use key mapping softwares (like joy2key).
Features
Graphics, sounds and difficulty from the 8-bit era
Cinematic cutscenes
Over 18 boss fights
Six missions, three stages each
An extra mission after you beat the game
Boss rush mode
Not difficult enough? Try the new HARDCORE MODE
Global Leaderboards
Full pixelated violence
About
When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope.
Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty.
Don't Worry, You Will Die A Lot Of Times.
Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.
Ps. It has been available on Desura for some time now.
Do you think we will see more of this on Linux in general? What do you make of it?
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While I don't really care if a game is native or uses a Wine wrapper − as long as it works flawlessly −, the lack of gamepad support and the suggestion to use joy2key instead is really, really bad IMO. A game should work as expected out of the box, the people who buy it shouldn't have to use "hacks" to make it work.
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I think a lot of companies are going to do this. Especially some of the smaller indie developers making smaller games running their own engine.
From the perspective of a one or two man team making only one version but testing it against wine makes sense for them.
From the perspective of a one or two man team making only one version but testing it against wine makes sense for them.
1 Likes, Who?
I can in some cases understand the use of Wine to bring your game to Linux, but I think we can call this pure laziness. This game isn't exactly technologically advanced and the engine should be fairly easy to port to Linux. Hey, we even have native AAAs, so an 8-bit platformer should definitely be possible with the libraries and technologies on Linux.
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I am not against the availability of Wine-wrapped games, as long as their status is made clear. However, I won't pay for a Wine-wrapped game.
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Quoting: EdgarI am not against the availability of Wine-wrapped games, as long as their status is made clear. However, I won't pay for a Wine-wrapped game.I guess I agree with that. It's going to really suck when a game I actually want to play ships with this Wine bullshit, though.
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Don't care if it uses wine when it comes to a game that would probably run on a potato, the problem is that it doesn't support gamepads, I like playing platformers with them, I guess that's where the steam controller comes in.
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Oh no. I was really hoping that Valve would not allow this. Now we are going to end up with a bunch of different versions of Wine embedded in every game claiming Linux compatibility.
I do wonder how does it integrate with Steam overlay and such?
I do wonder how does it integrate with Steam overlay and such?
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if it actually works very well, almost native like, I actually prefer wine, than other non supported stuff like adobe AIR, that make installing games pretty hard many times.
I know the devs that used AIR were thinking multiplatform from the start , so is not their fault that adobe pulled the plug on our platform. But is better for them to start dropping these dying proprietary technologies.
I can't say this dev is lazy, since you never know when the fella started the project and what was the best tool he could find back then. And needs some funds before making proper ports.
But Hopefully devs will be moving on to better and OPEN multiplatform technologies.
Anyway be it wine, monogame, etc. as long as the game is not buggy or hard to install, I have no problem. But yea I will pay more to those that already made the extra effort for native ports.
I know the devs that used AIR were thinking multiplatform from the start , so is not their fault that adobe pulled the plug on our platform. But is better for them to start dropping these dying proprietary technologies.
I can't say this dev is lazy, since you never know when the fella started the project and what was the best tool he could find back then. And needs some funds before making proper ports.
But Hopefully devs will be moving on to better and OPEN multiplatform technologies.
Anyway be it wine, monogame, etc. as long as the game is not buggy or hard to install, I have no problem. But yea I will pay more to those that already made the extra effort for native ports.
1 Likes, Who?
Valve should NOT allow wine wrappped games on steam. This is not right. I don't care how well the game works. If they want my money, they better support my OS properly. If I wanted to run a game in Wine, I would buy the windows version and do it myself. Gotta give them some credit for being upfront about it on the store page though. There is a couple of games wine wrapped now on Steam. I for one will avoid them all.
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I don't have problems with old games that use wine to archive the linux version in Steam.
But new games? No. They need to be native ports.
But new games? No. They need to be native ports.
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