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Changelog:
QuoteAdded:
* Advancements now have a production component.
* AI now refits units.
* Added desert vegetation.
* Added operation images.
* Added new territory feature images.
* Added escape key to updater to skip update.
* Added space, enter and numpad enter keys to updater to download update.
* Added ability to queue any uncovered technology for research.
* Added ability to modify players slots in the game lobby after loading a game.
* Added ability to start a game without any other players.
* Morale from difficulty can now be set in the WorldParameters.xml.
* Added healthDamage attribute to promoteUnits to allow modding Field Training damage.
Changed:
* AI factions and aliens now destroy improvements and roads again.
* Building improvements and cities, as well as removing forests, fungus and hives now increases alien aggression (alienAggressionOnAdd, alienAggressionOnRemove in feature xmls).
* Colonization Fervor now spawns where it is produced, consumes a colonist and also provides a colonial trooper.
* Formers no longer suffer damage from fungus after completing the fungus cultivation advancement.
* Moved Xenology from the second subtier to the first.
* City tax rates are now capped at 100%.
* New texture for cluster explosions.
* Diplomacy panel now displays score of other factions as text and relative to the player.
* Improved AI for troop allocations.
* Improved multiplayer loading.
* Dialogue panel in multiplayer no longer automatically closes.
* Moved chat to the top to avoid being over the battle panel.
* Spacebar no longer closes the dialogue panel.
* Credits, food, minerals, production and research buildings now give a constant bonus of +2 instead of +2/+4/+8.
* Field Training now increases the rank only up to 5.
* Increased Field Training from 10% health damage to 40%.
* Field Training no longer affects units below the damage amount.
* Doubled Field Training cost from 16 to 32.
* Improved promotion agent to properly take into account damage and the rank cap.
* Improved cloning center agent.
* Reduced amount of ruins.
* Doubled growth produceable gain.
* Improved high-dpi support.
Plus lots of bug fixes at the link below.
Full Changelog
This is on top of the fact that the store they sell through (their publisher) has also added support to buy once and own on all platforms, making it a much nicer experience for new players.
I am a big, big fan of this game due to it being a spiritual successor to Alpha Centurai, you can see my thoughts and a video I did on it here.
Some you may have missed, popular articles from the last month:
2 comments
I`d like to see this game on Steam.
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Quoting: DeformalI`d like to see this game on Steam.
That apparently will not happen as the publishing company is a direct competitor to Steam.
I can see that being a problem for a lot of people. In my case, I have c.500 games on Steam, c.50 on Desura, c.60 on GOG and all the other games on the Humble Store.
The danger with such large collections is that if you don't play with a game, you need to remember that you actually own it,and if my c.700 games had all been purchased in a gazillion stores, I would be quite at a loss. This is where the physical CDROM was good. But I don't own any CDROMs now apart from 2-3 games which I kept for mementos sake.
Someone needs to come up with a third party service that federates all the titles we own from these different platforms, into one easily accessible platform. I use GCStar to catalogue all my stuff, but it is getting quite difficult to keep up, wish it was automatic.
As for Pandora, it looks like it is never in the Sales at Slitherine, which is ahame as it is quite pricey, but to be honest, it seems like it is a game worth saving money for. I might make the jump.
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