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This is a sore spot for any Linux gamer who backed 7 Days To Die on Kickstarter, months on end after the Kickstarter has finished, and still no Linux version in sight.

The developers have been annoyingly quiet on what is holding up the Linux version, considering they spoke to me constantly throughout the Kickstarter campaign to get me to cover them here on GOL, they went silent to me as soon as it ended. Not the best way to do it.

Their Kickstarter stated this about Linux in the FAQ:

QuoteThere is still a lot of work going on with the Windows version of the game. We do not currently have a set time for the Mac/Linux version. But we do hope to have a working Mac / Linux version out within 2 months


2 months they predicted, where as it has now been around 6 months since being funded on Kickstarter.

They have now broken the silence, but still giving pretty much no information:

QuoteHello,

There has been some delays along the way with the Linux version, but it definitely is still being worked on.


Source

Sadly, we are seeing this happen more and more with crowdfunded games and games that gather support on Steam's greenlight to then become silent.
They are both becoming very dangerous places for Linux gamers.

Here's to hoping we don't wait another 6 months for them to release the promised Linux version.

Reasons like this are why I personally don't pay up for any Kickstarters anymore.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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6 comments

Half-Shot Mar 7, 2014
but it definitely is still being worked on.
Oh thats reassuring.
Liam Dawe Mar 7, 2014
but it definitely is still being worked on.
Oh thats reassuring.
My thoughts exactly.

What is holding it up? Why have they been silent?
paupav Mar 7, 2014
Just look at the steam comments:
Original Pre-Alpha7 Review - http://screencloud.net/v/D4NS
Original developer comment, finally changed on the 29th January - http://screencloud.net/v/pVOJ
Original response to Developers - http://screencloud.net/v/vOcN
Also had my review marked as abusive for no reason by the developers - http://screencloud.net/v/kkMI


Alpha 7 Review

I decided to update my review as it was old and new builds have been released.
Would I recommend the game now? No. For a multitude of reasons.

Gameplay - The game still lags (on the one computer i've tried it on 16gb Ram, Nvidia GeForce 770M, i7 Processor, though I will try it on others also), though not as bad as before which is a plus, the game is now playable if you push the settings right down and it appears the developers have updated the recommended specifications to better match what the game requires.

The updates to the Alpha 7 Build include the ever-so-needed stealth system, a rework of a lot of the in game textures, a looting-timer system (with noise penalties) cooking and a plethora of other things.
There is still no random world generation which I was told would be coming 'soon' by the developers which was the games main selling point for me on their Kickstarter.
They have also removed the ability to punch things for rescources such as wood, which makes the first nights survival down to luck alone, as unless you can find something to break down a tree, you won't be able to build, if you can't build and it hits night you WILL get killed.
Bringing this feature in has serverly hampered the gameplay of the game in order to make it more realistic but it doesn't work. In similar games (Rust, Minecraft, DayZ) you are given the correct tools to start surviving (your hands, a rock, bandages) but not here. You start fully clothed (clothing has no status affect) but with nothing else.
For me the balance between survival realism and zombie-shoot-em-up is wrong.

Some gameplay feautures I do like though is the new loot-timing system. Instead of being able to see what is in a lootable container right away there is a short timer which in real life would replicate the opening of the container. There is also a noise penalty if you decided to 'take all' rather than each item individually which does add a nice realism touch to it.
But that is my problem. The game doesn't feel like a sandbox survival game, it feels like a sandbox trying-to-be-everything game. I don't feel compelled to stay alive like I do in Rust, or build an awesome base like I do in Minecraft. I don't feel compelled to do anything in 7 Days to Die at all. I just don't find the game enjoyable.

I've left the various 'bugs' out of the review, because it is an Alpha, and like all other Alpha's it has a ton of bugs, included some that are gamebreaking so beware of those.

In all, the game is a lot better than it was before, but it's still not worth the price and I can't recommend a game where the developers believe that anyone who critisizes thier product is trolling and marks all and any critisism as 'abusive' and requests that Steam comes up with a way to 'anonomusly silence and report' all negative reviews or remarks. I have no desire to continue playing this game, mainly for that reason, though the game not being enjoyable FOR ME is also one. I do think for the price, and genre, there are many games that do the job of 7 Days To Die and are a lot better with better communities. The game does NOT look set to be finished in May, and if it is I believe the product would be completely sub-par. I recommend saving your money.
Orkultus Mar 7, 2014
Sounds like another Interstellar Marines issue...Just wish developers would stop saying that they want it to be on multiple platforms, but still create it to work for windblowz only. Sure the product will be finished and ironed out from bugs for (Windblowz); but then when they go to make a Mac / Linux version, they are left with an entire new set of bugs for each of those platforms to work out. Sounds better to make sure all your plugins are multiplatform to begin with.

Also, The entire Unity - Linux port thing isn't all as easy as pushing a button. They should have an option when you start a new project that says "Is this project going to be for Multiple Platforms?". Then after that gives you a list of all plugins that work on all three platforms, that you could integrate into your game.
jdub Mar 8, 2014
but it definitely is still being worked on.
Oh thats reassuring.
My thoughts exactly.

What is holding it up? Why have they been silent?

Because it's not enough of a priority and not enough people are complaining to warrant any kind of explanation. You think it's on the front page because of Linux gamers? I think not. Priorities.
GoCorinthians Mar 14, 2014
Just Waiting, always buying linux supported games. Yahoooo. Rust and now 7 days...Thank u Gabe
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