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Contagion a co-op survival horror FPS game that got kickstarted in October last year, it had Linux & Mac at a stretch-goal that was hit, but they have still been delayed.
I got in touch with the developers of Contagion since the last time they mentioned Linux was December last year and they had this to say:
QuoteIt's unfortunately been delayed until after release due to how hectic everything is and other promises made. That said it is near the top of our production schedule and our goal is to release Linux and Mac soon after our Windows release. I hope that helps :)
So, Linux was a stretch goal to speed up the port as they stated they wanted to do them anyway, the stretch-goal was hit and still sadly our Linux version has been delayed, this is with the final release being set next month.
Of course, Linux is still as they said near the top of their list and a game I am eagerly awaiting, as there is no denying how fun Contagion looks, so kudos developers for keeping in touch with us!
Sadly it seems to be an ever-more frequent occurring issue for us Linux gamers, hitting stretch goals required of us, voting our support for developers on Greenlight and versions being delayed or never appearing.
We will just keep seeing more and more of this until we have a bigger market share.
I just hope MonochromeLLC don't keep us waiting for too long.
QuoteSadly It seems to be an ever-more frequent occuring issue for us Linux gamers, hitting stretch goals required of us, voting our support for developers on greenlight and versions being delayed or never appearing.
I Agree with this, it seems that this is happening more often. So Much devs promise Linux support for extra votes/stretch goal, but an Linux port never comes. and when you asked how the linux port is doing, they not respond or they have an another excuse to not port the game after all :(.
Quoting: BonsQuoteSadly It seems to be an ever-more frequent occuring issue for us Linux gamers, hitting stretch goals required of us, voting our support for developers on greenlight and versions being delayed or never appearing.I Agree with this, it seems that this is happening more often. So Much devs promise Linux support for extra votes/stretch goal, but an Linux port never comes. and when you asked how the linux port is doing, they not respond or they have an another excuse to not port the game after all :(.
Part of that is probably our fault. Y U NO SUPPORT TEH LINUX!, we shout angrily. Then, as damage limitation, as the rumble grows, they look into it and think Linux support = more pledges. But they're not invested in Linux as a platform.
Still, a promise is a promise. Kickstarter needs to think about some kind of tracking and accountability for these promises. If a studio announces Linux support (or generally "makes a promise" ) that they then fail to deliver, then that studio should have their account suspended by Kickstarter thereafter.
But Kickstarter aren't interested in cutting off their own revenue stream, so this kind of stuff keeps happening.
Quoting: scaineBut Kickstarter aren't interested in cutting off their own revenue stream, so this kind of stuff keeps happening.Boycote. Make opinion heard. At the end of day we are paying money, not devs.
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