Now this is putting Humble back on the map for Linux gamers, a weekly sale where some of the proceeds go towards open source projects!
Of course you can customize where you money goes as always.
The bundle consists of:
Magical Diary
NEO Scavenger
Offspring Fling!
Planet Stronghold
Anodyne
Defenders Quest
Evoland (not on Linux)
Incredipede
Not actually a bad list of games!
By buying the games you can support these open source projects:
FlashDevelop - A source code editor for working with Flash Actionscript and Haxe.
OpenFL - a fast, cross-platform implementation of the Flash API
Ren'Py - a game engine designed for visual novels and life simulations, forms of digital storytelling that present writing, choices, images, and sounds to the player.
Haxe Foundation - Haxe is an open source cross-platform tool kit. With a single programming language you can target multiple mainstream platforms: web, mobile, desktop. It is used to develop apps and games such as Papers Please, Evoland, and many others.
It does make you wonder why Evoland has no Linux version if it is built with such cross-platform tools.
Some you may have missed, popular articles from the last month:
Quoting: migiziI love to support open source but I fundamentally hate anything involving Flash. The fact that more than one of the games in that bundle requires Adobe Air or Flash makes me angry. I'm sure they are great games but I hate Adobe with a passion.
I know some of these guys have been working on their stuff for so long that Flash and Air once sounded good, but what happened is Adobe proved they don't stand behind their products.
Hope the devs make some money on the sale but it won't be mine.
I do agree with you adobe is a good example of a company that gives 0 fucks and behave like shit, and it shows on theor products.
Adobe CEO refuses to answer Australian pricing questions!!! *creative cloud*
https://www.youtube.com/watch?v=bv6CUbFvC2Y
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finally some humble $$ for open source! And this time Windows / mac users will be contributing also :D
This was long overdue, since a lot of open source helps indies to start out or is used in some form or another. but not much is contributed back...
Anyway if this bundle does well am sure they'll do it more frequently and maybe even for tools like Gimp, blender, inkscape, krita, etc.
This was long overdue, since a lot of open source helps indies to start out or is used in some form or another. but not much is contributed back...
Anyway if this bundle does well am sure they'll do it more frequently and maybe even for tools like Gimp, blender, inkscape, krita, etc.
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Strange! An Open Source Bundle without sources.
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@Lars Doucet
Sure, it enables you to make native versions, but that's sort of meaningless here, isn't it? It's not like you couldn't have made your game without Flash. For every developer that used it, it was a conscious and deliberate decision - you went with Flash because you wanted to run in the browser (or because you're a pigheaded ignorant person who thinks Flash is a good platform, see Telepath or BoI). The chances of those same people now choosing a different solution? Oh, I understand *some* might be kind enough to offer a native version, most likely those who end up in a high profile bundle, but it's not like they've suddenly seen the light due to Haxe, and now their rather undemanding games will finally run at a decent framerate on modern computers instead of the present comic strip like experience gamers on Linux have with Flash. It's still going to be Flash. Or worse, HTML5, which is the great equalizer - now everyone suffers poor performance, not just platforms Adobe can't be bothered with due to preparing money smoothies (dollars are still green, right?) and leaving their source code all over the place.
Enough ranting, I'm off to buy Planet Stronghold (again) and donate some money to Ren'Py.
Sure, it enables you to make native versions, but that's sort of meaningless here, isn't it? It's not like you couldn't have made your game without Flash. For every developer that used it, it was a conscious and deliberate decision - you went with Flash because you wanted to run in the browser (or because you're a pigheaded ignorant person who thinks Flash is a good platform, see Telepath or BoI). The chances of those same people now choosing a different solution? Oh, I understand *some* might be kind enough to offer a native version, most likely those who end up in a high profile bundle, but it's not like they've suddenly seen the light due to Haxe, and now their rather undemanding games will finally run at a decent framerate on modern computers instead of the present comic strip like experience gamers on Linux have with Flash. It's still going to be Flash. Or worse, HTML5, which is the great equalizer - now everyone suffers poor performance, not just platforms Adobe can't be bothered with due to preparing money smoothies (dollars are still green, right?) and leaving their source code all over the place.
Enough ranting, I'm off to buy Planet Stronghold (again) and donate some money to Ren'Py.
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Quoting: Crazy PenguinStrange! An Open Source Bundle without sources.
A few folks have mentioned being confused by the bundle's title, and in retrospect, it probably should've been more explicit. The games in this bundle are not open source. Rather, they are all games that used one or more of the open source tools this bundle donates to. Namely, Haxe, OpenFL, FlashDevelop, and Ren'Py.
We gained a lot from the generosity of these open source communities, and we wanted to return the favor in some way. Humble Bundle not only gives those projects some much-needed money, it also grants them some pretty good exposure!
Quoting: Anonymous@Lars Doucet
Sure, it enables you to make native versions, but that's sort of meaningless here, isn't it?
I'll be honest, I'm one of those pigheaded ignorant people you refer to. I thought Flash was a pretty good choice for a cross-platform game. True, I wanted to target the browser. But later, I also started providing downloadable versions, and I thought Flash was still good enough for what I was trying to build.
However, I wouldn't say this bundle is a meaningless effort. For one thing, this bundle exposes a large number of people to four technologies they might not have heard of. Even if it only inspires 1 of the developers who see it, that's worth it, right? I mean, that's one more developer making truly native, cross-platform games.
I guess my point is, we're better off for this bundle existing than not. Aren't we?
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Has anyone noticed that in this bundle there's a game redeemable in GoG.com?
If I'm not worng, Defender's Quest is the first game that HumbleBundle make redeemable via GoG.com (for the moment Windows-only).
If I'm not worng, Defender's Quest is the first game that HumbleBundle make redeemable via GoG.com (for the moment Windows-only).
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Quoting: GuestIncredipede works fine in Firefox. It’s pretty and original, but possibly tedious.Defender's Quest is in Adobe Air. Archwiki explains how to run such programs on Arch Linux here. Basically, install adobe-air-sdk, and run
Defender’s Quest does not start.
Offspring Fling tried to use a non-existant « sensible-browser » command, but you can just open the swf in Firefox… It works but the keys cannot be remapped which is not ideal. Also it looks bad.
Neo Scavenger works… but it changes parts of my desktop background on other workspaces and also some parts of Offspring Fling (if I run the two games at the same time on different workspaces).
Anodyne wants to install Adobe AIR in /opt… not sure I want that.
No problem with Magical Diary and Planet Stronghold (ren'py games).
(Arch Linux 64 bit, nvidia blob)
/opt/adobe-air-sdk/bin/adl -nodebug Air-app-directory/META-INF/AIR/application.xml Air-app-directory/
I actually uploaded AUR packages for Defender's Quest and its demo version a while ago. They are probably out of date though.
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