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Icculus Is Porting Goat Simulator To Linux

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http://www.youtube.com/watch?feature=player_embedded&v=dvWGLcdI8o8
Good news goat fans, Goat Simulator is officially coming to Linux and promises some very odd action. One of the funniest games i've seen for a long time.

I have been holding off on posting this as per developer request, but now I am able to share it with you.

Ryan "Icculus" Gordon is the one porting it and here's a funny fact, he hasn't been answering his emails from the developers, but it seems he has been busy:
Coffee Stain StudiosYeah, it looks like Ryan uploaded it to Steam while we were asleep, haha. We still haven't heard a confirmation from him that he's finishing the port over e-mail, so I don't know what to tell you. Hopefully there will be successful Mac and Linux ports of Goat Simulator, but we have as much info as you do. Ryan is really a mystery man to work with..

I have been speaking to Armin Ibrisagic from Coffee Stain about it for a while, so it's good to see Ryan is working on it and it looks like it will be out soon as it has Linux now added to the "oslist" on SteamDB too.

I have to say I've seen game-play of it on Twitch and it actually looks quite funny, especially when you arm your goat with a jetpack.

I am super excited to start jumping around and causing havoc as a goat, and you should be too.

About
Goat Simulator is the latest in goat simulation technology, bringing next-gen goat simulation to YOU. You no longer have to fantasize about being a goat, your dreams have finally come true! WASD to write history.

Gameplay-wise, Goat Simulator is all about causing as much destruction as you possibly can as a goat. It has been compared to an old-school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff. Destroy things with style, such as doing a backflip while headbutting a bucket through a window, and you'll earn even more points! Or you could just give Steam Workshop a spin and create your own goats, levels, missions, and more! When it comes to goats, not even the sky is the limit, as you can probably just bug through it and crash the game.

Disclaimer: Goat Simulator is a completely stupid game and, to be honest, you should probably spend your money on something else, such as a hula hoop, a pile of bricks, or maybe pool your money together with your friends and buy a real goat.

Features
  • You can be a goat
  • Get points for wrecking stuff - brag to your friends that you're the alpha goat
  • Steam Workshop support - make your own goats, levels, missions, game modes, and more!
  • MILLIONS OF BUGS! We're only eliminating the crash-bugs, everything else is hilarious and we're keeping it
  • In-game physics that spazz out all the time
  • Seriously look at that goat's neck
  • You can be a goat


It comes out on April 1st and no it isn't a joke, it really is a game. No ETA yet for the Linux version until Ryan starts answering his emails to the developer haha. Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Anonymous Mar 30, 2014
Quoting: liamdawe
Quoting: AnonymousIs he a good porter? Because apparently he ported Killing Floor to Linux and it runs like shit :/ (note it not just me. Lots of people report same problem)
He's a well known figure in Linux game porting. He may have done the initial port of Killing Floor, but that doesn't mean he has been paid by Tripwire to fix anything since the initial port, so bug Tripwire.

That's why we should hope for more in-house Linux specialists/porters instead of hired freelancers.
It seems many companies only want to get a Linux version out quick-and-dirty to be covered in news or to be able to release in Humble Bundles.

Ryan is an excellent porter but with the high amounts of accumulated ports he won't voluntary maintain the Linux build if he's not getting paid.
Anonymous Mar 30, 2014
Quoting: liamdawe
Quoting: AnonymousIs he a good porter? Because apparently he ported Killing Floor to Linux and it runs like shit :/ (note it not just me. Lots of people report same problem)
He's a well known figure in Linux game porting. He may have done the initial port of Killing Floor, but that doesn't mean he has been paid by Tripwire to fix anything since the initial port, so bug Tripwire.

Unfortunately I have told Tripwire loads of time and now I just gave up. Screw them.
Anonymous Mar 31, 2014
Well I only have some trouble with Killing Floor on Ubuntu 13.10(64x with Unity). The mouse not always works and with dual monitor it really is buggy as hell. But I hope that Goat Simulator won't be so buggy.
kozec Apr 1, 2014
Quoting: GuestYeah, I didn’t bother with Killing Floor because it grabs the mouse pointer and prevents alt-tab from working (under Xfce, at least). I was surprised than he made that mistake.
This is actually bug between X and window manager[1] - when you are requesting mouse grab, it actually locks keyboard as well.

If you are running under Steam, you should be able to press shift+tab to open overlay and release all grabs temporally.

[1] https://bugs.freedesktop.org/show_bug.cgi?id=47279
Hamish Apr 1, 2014
Quoting: AnonymousIs he a good porter?

*Smashes head into desk repeatedly*

HE IS RYAN "icculus" GORDON!!!!!!

Sorry, don't mean to be harsh or to discourage questions, but maybe try looking him up first next time. ;)
Anonymous Apr 2, 2014
Quoting: GuestYeah I know (not sure if it’s the same under Gnome and Xfce, but looks like it). However game developers can circumvent the problem easily:
- do not grab the mouse pointer and instead “manually” reset its position to the center of the window every frame.
No, that sucks.
If you properly grab the mouse with SDL2 you get unaccelerated XI2 mouse input, if you do it manually by warping the cursor you get accelerated mouse input.
Might be good enough for many games, but especially for first person shooters and similar it's suboptimal.
Anonymous Apr 2, 2014
Quoting: Guest
Quoting: AnonymousIf you properly grab the mouse with SDL2 you get unaccelerated XI2 mouse input, if you do it manually by warping the cursor you get accelerated mouse input.
Might be good enough for many games, but especially for first person shooters and similar it's suboptimal.
That must be why several FPS games are unplayable on my system, like Penumbra: Overture for example, because they completely fuck up mouse input instead of using my (accelerated) settings. So allow me to disagree…
Why would you want accelerated mouse input in games?
If I move my mouse by 3cm I want the camera to turn by 40° (or whatever).. and not 10° if I move it slowly and 90° if I move it faster.. and I don't want the camera movement to accelerate when I move the mouse over a longer distance with the same speed.
Many gamers don't want accelerated mouse input, see http://www.esreality.com/?a=post&id=1846538 for example

(Some games provide it by themselves and configurable, which is probably a nice option)
Anonymous Apr 2, 2014
Quoting: Guest
Quoting: AnonymousWhy would you want accelerated mouse input in games?
What part of « unplayable » don’t you understand? Without acceleration the movements are extremely slow.
I think you're confusing sensitivity with acceleration.
htedrom Apr 22, 2014
Ryan is a god
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