http://www.youtube.com/watch?feature=player_embedded&v=1Wev_IuwA-g
Game Develop is an interesting bit of kit, as it's like GameMaker, Clickteam's Fusion and Scirra's Construct 2 in the way of letting you create games without programming. They need funding to make their Ubuntu support better.
I will be the first to say that stating just Ubuntu is annoying, I don't even use Ubuntu myself, I actually dislike Canonical the parent company of Ubuntu for a lot of their decisions and the way they have gone with Ubuntu, luckily Game Develop I have tested and it does work on other distributions, you just need to open the .deb file and take the contents out.
I asked the developer "Why only Ubuntu?" and got this answer:
I hope some of you with the know-how can suggest easy ways to support more than Ubuntu, I hear all too-often from Linux gurus that distro support is easy. Packaging in a tar rather than a .deb is a good way to start hint, hint guys.
Game Develop is a little bit on the rough side compared to things like Scirra's Construct 2 (which doesn't have a Linux editor), but Game Develop is already Linux-native, it just needs improving and quite frankly I have yet to find another tool like it that supports Linux for creating and publishing games on.
They have requested at least €2,200 to hit their goals, not a lot for a tool I feel is quite important for lots of little indie/freeware games that could come our way with it.
I guess the developer forgot they have a download button on their home-page for Ubuntu...
The developer does state they may open-source it in future too, here's to hoping they do.
Anyway if you wish to support them the links are below:
Official Site: http://www.en.compilgames.net/
Indiegogo campaign: http://www.indiegogo.com/projects/game-develop
Game Develop is an interesting bit of kit, as it's like GameMaker, Clickteam's Fusion and Scirra's Construct 2 in the way of letting you create games without programming. They need funding to make their Ubuntu support better.
I will be the first to say that stating just Ubuntu is annoying, I don't even use Ubuntu myself, I actually dislike Canonical the parent company of Ubuntu for a lot of their decisions and the way they have gone with Ubuntu, luckily Game Develop I have tested and it does work on other distributions, you just need to open the .deb file and take the contents out.
I asked the developer "Why only Ubuntu?" and got this answer:
QuoteHi Liam,
Thanks for your quick answer! :D
Concerning Linux, I'm targeting only Ubuntu for now to be sure that I got a polished software on this operating system (instead of a software that is available on more distributions but that randomly crash!).
Concerning MacOS, I plan to do myself the port of GD to MacOS if the campaign is successful.
If I get enough money to work more on Game Develop or to hire third party developers, I could hire someone to maintain a version of GD for more linux distro!
But the main goal is MacOS + Ubuntu so as to get a real polished software! :)
I'll let you know as soon as I launch the campaign! GD needs lots of visibility so that the whole campaign is a success :)
Florian
I hope some of you with the know-how can suggest easy ways to support more than Ubuntu, I hear all too-often from Linux gurus that distro support is easy. Packaging in a tar rather than a .deb is a good way to start hint, hint guys.
Game Develop is a little bit on the rough side compared to things like Scirra's Construct 2 (which doesn't have a Linux editor), but Game Develop is already Linux-native, it just needs improving and quite frankly I have yet to find another tool like it that supports Linux for creating and publishing games on.
They have requested at least €2,200 to hit their goals, not a lot for a tool I feel is quite important for lots of little indie/freeware games that could come our way with it.
QuoteHere is an awesome fact: Game Develop is already available as a "Pay What You Want" software for Windows!
I guess the developer forgot they have a download button on their home-page for Ubuntu...
The developer does state they may open-source it in future too, here's to hoping they do.
Anyway if you wish to support them the links are below:
Official Site: http://www.en.compilgames.net/
Indiegogo campaign: http://www.indiegogo.com/projects/game-develop
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Many thanks Liam for this article! :D
I just wanted to add that if I get enough feedback from people using other distro, I could try to support them also. I just prefer to make sure that the Ubuntu version is fully working and polished before doing anything else. But it seems that GD already work on other recent distro! :)
The goal is not too high indeed, but I prefered setting it to a reasonable amount, as lots of successful crowdfunding campaign manage to overcome this amount anyway!
And I've added "Ubuntu" to the description of the download ;)
4ian
I just wanted to add that if I get enough feedback from people using other distro, I could try to support them also. I just prefer to make sure that the Ubuntu version is fully working and polished before doing anything else. But it seems that GD already work on other recent distro! :)
The goal is not too high indeed, but I prefered setting it to a reasonable amount, as lots of successful crowdfunding campaign manage to overcome this amount anyway!
And I've added "Ubuntu" to the description of the download ;)
4ian
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"Packaging in a tar rather than a .deb is a good way to start hint, hint guys."
I'm kind of a Linux amateur and I could never figure out how to install tar files :/
I'm kind of a Linux amateur and I could never figure out how to install tar files :/
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well i got it running on Manjaro with one problem (missing lib at first, easy fix) And I did actually used that .deb file (not a problem with dpkg installed, but might be a problem for beginners). Time to see what this baby can do:)
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Funny thing. I exported one of the examples to see what the engine can do. Compiling went OK. But upon executing the file all I got was an error message in terminal "/home/michal/Downloads/ExeLinux: error while loading shared libraries: libGDCpp.so: cannot open shared object file: No such file or directory". Just for lols I added the game to my steam library and boom! works fine, with overlay and everything. hmmmmmm...
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Quoting: Bonz"Packaging in a tar rather than a .deb is a good way to start hint, hint guys."
I'm kind of a Linux amateur and I could never figure out how to install tar files :/
I'm sure you could with a quick search ;) I've only been using Linux for over a year, and while there is quite a bit to learn there are also plenty of resources. Here's a great place to start http://linuxcommand.org/ :D
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Quoting: HadBabitsI'm sure you could with a quick search ;) I've only been using Linux for over a year, and while there is quite a bit to learn there are also plenty of resources. Here's a great place to start http://linuxcommand.org/ :D
Wait! don't make it look harder than it is, "right click -> extract" is sufficient to install a tarfile for a closed-source product in most cases.
For open source programs, forget the tar and use the package manager. My Linux amateur users are able to survive without the command line nowadays.
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This is awesome and I plan to follow (and quite likely support) it, but Stencyl also runs on Linux and is a very nice and accessible platform for making 2D games - absolutely comparable to Construct 2.
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Ubuntu only no think you...
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tossed em some money :)
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Lapinopl: You should launch GameLinux not ExeLinux ! ;)
Many thanks CorvusE and maokei! :D
Many thanks CorvusE and maokei! :D
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