So, Unity 5 is now a thing, I hear the sound of many developers who recently purchased version 4 crying out in horror at having to pay to upgrade so soon. Looks like a lot of new goodies for developers!
Don't get too excited though, there are no plans for a Linux version of the Unity editor.
My main issue, is they are announcing version 5, without fixing the long-standing Linux mouse issues where most Unity games I have play-tested require me to be in windowed mode or else the mouse faces the sky, highly annoying.
The best thing about Unity 5 is that it can now build projects for WebGL, we knew that their browser plugin that doesn't support Linux wouldn't live for long due to browsers killing off external plugins, so this looks like a fantastic replacement. In future "try it in the browser!" wont make a Linux users stomach churn.
It seems they teamed up with Mozilla to make that happen:
http://www.youtube.com/watch?v=cWIRUaR9G4w
Mozilla go into more detail on their blog here.
Think about the masses of games that could come to Linux using WebGL, looks like browser gaming could be a big thing for real in 2015.
There are a host of other features to come to games, check them out here.
Don't get too excited though, there are no plans for a Linux version of the Unity editor.
My main issue, is they are announcing version 5, without fixing the long-standing Linux mouse issues where most Unity games I have play-tested require me to be in windowed mode or else the mouse faces the sky, highly annoying.
The best thing about Unity 5 is that it can now build projects for WebGL, we knew that their browser plugin that doesn't support Linux wouldn't live for long due to browsers killing off external plugins, so this looks like a fantastic replacement. In future "try it in the browser!" wont make a Linux users stomach churn.
It seems they teamed up with Mozilla to make that happen:
http://www.youtube.com/watch?v=cWIRUaR9G4w
Mozilla go into more detail on their blog here.
Think about the masses of games that could come to Linux using WebGL, looks like browser gaming could be a big thing for real in 2015.
There are a host of other features to come to games, check them out here.
Some you may have missed, popular articles from the last month:
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10 comments
i dont like browser gaming tbh.
i have a habbit to have 50+ tabs always opened and im lazy to close them, with games its gonna be hardcore.
i have a habbit to have 50+ tabs always opened and im lazy to close them, with games its gonna be hardcore.
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Took 'em long enough. Glad to see Mozilla is keeping so busy :)
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I don't understand why the title of this article contains a question when that information is in the article and could easily fit within the title (eg: "Unity 5 Announced With WebGL Exporting, No Fix For Linux Mouse Woes").
The really big thing that I'm interested to see is whether there are any performance increases on Linux for Unity 5 games. The launch trailer talks about performance increases in the editor, but nothing about deployed games.
I know I'm definitely not interested in playing games in my web browser, but it'll be interesting to see how people respond to WebGL deployment and how performant it is across platforms.
The really big thing that I'm interested to see is whether there are any performance increases on Linux for Unity 5 games. The launch trailer talks about performance increases in the editor, but nothing about deployed games.
I know I'm definitely not interested in playing games in my web browser, but it'll be interesting to see how people respond to WebGL deployment and how performant it is across platforms.
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What mouse woes? Which game can I play that has Linux mouse problems? I haven't encountered any problems that aren't alpha/beta games.
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Guns of Icarus Online is the game that I've heard of it happening in the most. It seems to only happen in first person games, and I have strong suspicion that the issue itself hasn't been identified upstream.
What seems to happen is that the game renderer freezes (but audio still plays and the game itself is still running). Alt+Tabbing away from (personally, when I've encountered it, the app itself has seemed to have lost focus on its own in the meantime) and back to the game seems to sort it out, but that's a fairly cumbersome workaround.
What seems to happen is that the game renderer freezes (but audio still plays and the game itself is still running). Alt+Tabbing away from (personally, when I've encountered it, the app itself has seemed to have lost focus on its own in the meantime) and back to the game seems to sort it out, but that's a fairly cumbersome workaround.
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The only Unity game I have (as far as I'm aware!) is "Sir, You Are Being Hunted" and I've never had this mouse issue. It's still in Alpha too. It's good to be aware of it though.
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...mouse issues where most Unity games I have play-tested require me to be in windowed mode...You can also try to toggle vsync or change resolution - it helps in my case
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The Mouse thing is do to Xorg being a piece of shit
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The Mouse thing is do to Xorg being a piece of shit
No it isn't, it is a known bug in Unity. I cannot find the bug report, but i've seen it before.
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Never encountered the mouse problems myself, even in games where Liam encountered them. :|
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