So, this is massive news and yet another reason why games not having a Linux version should become a thing of the past. Epic Games has announced Unreal Engine 4 with Linux support and not just in exporting, the toolkit will be native too.
It is still early days yet and will be improved upon in later versions of UE4, I got confirmation from an Epic Games developer that it will include the ability to create Unreal Engine 4 games on Linux directly, this is probably the icing on the cake!
It's cheap too, you can pay a mere $19 a month and get access everything, including the full source code. You only need to pay them back 5% of your gross revenue if you ship your title commercially too.
Find all the info in their blog post announcing it here.
This is after GOG.com announced Linux support & Crytek announced Linux support for CRYENGINE too, this is a crazy penguin fuelled time we live in and I welcome all of it.
http://www.youtube.com/watch?feature=player_embedded&v=PD5cRnrMqWw
QuoteThis first release of Unreal Engine 4 is just the beginning. In the C++ code, you can see many new initiatives underway, for example to support Oculus VR, Linux, Valve’s Steamworks and Steam Box efforts, and deployment of games to web browsers via HTML5. It’s all right there, in plain view, on day one of many years of exciting and open development ahead!
It is still early days yet and will be improved upon in later versions of UE4, I got confirmation from an Epic Games developer that it will include the ability to create Unreal Engine 4 games on Linux directly, this is probably the icing on the cake!
@gamingonlinux @gbfan Yes, the work started to support native development under Linux.
Dmitry Rekman (@RCL) March 19, 2014
It's cheap too, you can pay a mere $19 a month and get access everything, including the full source code. You only need to pay them back 5% of your gross revenue if you ship your title commercially too.
Find all the info in their blog post announcing it here.
This is after GOG.com announced Linux support & Crytek announced Linux support for CRYENGINE too, this is a crazy penguin fuelled time we live in and I welcome all of it.
http://www.youtube.com/watch?feature=player_embedded&v=PD5cRnrMqWw
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That is great news indeed. I've told my colleagues that this was one major hurdle for gaming on linux and glad to see Epic doing what unity should of done in the first place.
Cannot wait!
Cannot wait!
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Great news. Very excited.
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5% of revenue is actually a lot if you have a successful title. On the other hand a pricing model like this makes it affordable for individual developers or small teams to pick it up without worry.
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Big interesting news indeed. Thanks!
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What?!
:O :O :O :O :O
Again... WHAT??
:O :O :O :O :O
Again... WHAT??
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Quoting: Joe5% of revenue is actually a lot if you have a successful title. On the other hand a pricing model like this makes it affordable for individual developers or small teams to pick it up without worry.
If I remember correctly, it was 30% before this announcement so 5% is way better.
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News just getting better and better!!!
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I hope this time they say the truth.
I still remember UT3.
I still remember UT3.
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Quoting: PlayXI hope this time they say the truth.
I still remember UT3.
Me too. But now the circumstances are different than before.
PS : Now that I recall, the Unreal 3 thing was a very strange episode yet to clarify.
I remember to see in-game images and interviews with Icculus where he stated the game develoupment was almost complete. But the game never saw the light for not explained reasons.
And giving more wood to the fire, 3 or 4 years later, was released a Linux version of game that uses UE3 : Dungeon Defenders. Strange.
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Quoteand get access everything, including the full source code
Keep in mind though, that despite what other news sites have reported, while this might technically be "open source", you're not getting free (as in speech) software. It will not be GPL (nevermind any more permissive licenses), and earlier engines won't be GPL'd either.
From what I've read, there's no info yet on how exactly the license will look or how code contributions will be handled.
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