So, this is massive news and yet another reason why games not having a Linux version should become a thing of the past. Epic Games has announced Unreal Engine 4 with Linux support and not just in exporting, the toolkit will be native too.
It is still early days yet and will be improved upon in later versions of UE4, I got confirmation from an Epic Games developer that it will include the ability to create Unreal Engine 4 games on Linux directly, this is probably the icing on the cake!
It's cheap too, you can pay a mere $19 a month and get access everything, including the full source code. You only need to pay them back 5% of your gross revenue if you ship your title commercially too.
Find all the info in their blog post announcing it here.
This is after GOG.com announced Linux support & Crytek announced Linux support for CRYENGINE too, this is a crazy penguin fuelled time we live in and I welcome all of it.
http://www.youtube.com/watch?feature=player_embedded&v=PD5cRnrMqWw
QuoteThis first release of Unreal Engine 4 is just the beginning. In the C++ code, you can see many new initiatives underway, for example to support Oculus VR, Linux, Valve’s Steamworks and Steam Box efforts, and deployment of games to web browsers via HTML5. It’s all right there, in plain view, on day one of many years of exciting and open development ahead!
It is still early days yet and will be improved upon in later versions of UE4, I got confirmation from an Epic Games developer that it will include the ability to create Unreal Engine 4 games on Linux directly, this is probably the icing on the cake!
@gamingonlinux @gbfan Yes, the work started to support native development under Linux.
Dmitry Rekman (@RCL) March 19, 2014
It's cheap too, you can pay a mere $19 a month and get access everything, including the full source code. You only need to pay them back 5% of your gross revenue if you ship your title commercially too.
Find all the info in their blog post announcing it here.
This is after GOG.com announced Linux support & Crytek announced Linux support for CRYENGINE too, this is a crazy penguin fuelled time we live in and I welcome all of it.
http://www.youtube.com/watch?feature=player_embedded&v=PD5cRnrMqWw
Some you may have missed, popular articles from the last month:
It is far from FLOSS but for what it is it has decent terms, the EULA can be found here: https://unrealengine.com/eula
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Quoting: Joe5% of revenue is actually a lot if you have a successful title. On the other hand a pricing model like this makes it affordable for individual developers or small teams to pick it up without worry.If I ever make 10 million dollars (Cartman style) from a game, I' ll gladly pay them 500 grand.
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What a week :D Let's keep the ball rolling!
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I am dreaming? Cryengine, Unreal engine, gog.com, Steam machines and Ubuntu finally tweaking Unity in 14.04, all at once!
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Quoting: PlayXI hope this time they say the truth.
I still remember UT3.
I hope that there's some kind of apology. It would be very sad for them to get away without even acknowledging it (given the excitement I've spotted so far, nobody seems to think they should be accountable for their past actions).
Quoting: IvancilloAnd giving more wood to the fire, 3 or 4 years later, was released a Linux version of game that uses UE3 : Dungeon Defenders. Strange.
The Dungeon Defenders port was done by the fellow who worked on the original unreleased UE3 port using the published Windows/Mac engine source code that Epic make available and his own experience. Since then, at least two more games using that engine have arrived on Linux. Painkiller: Hell & Damnation, ported by The Farm 51's former Linux person, and Papo & Yo, which was apparently ported internally by Minority.
None of these games were done using vendor provided Linux support from Epic. To my knowledge, the situation is as it has always been so far as the engine is concerned. Linux support was promised and never delivered.
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Between this, LeadWerks, Godot, CryENGINE, and others, I don't know why anyone, big or small, looking to get into game dev would even consider Unity3D at this point.
Edit: that is to say, why dev on Windows when you can dev on Linux?
Edit: that is to say, why dev on Windows when you can dev on Linux?
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I think is fair to say, that without SteamOS announcement and Valve proactive stand this would not be possible.
Thinking about it, PS4 is probably a big reason as well. This console runs some sort of *nix
Anyway I'm happy to see such engines freed from DirectX oppression :D
Thinking about it, PS4 is probably a big reason as well. This console runs some sort of *nix
Anyway I'm happy to see such engines freed from DirectX oppression :D
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The PS4 OS seems to be be based on FreeBSD, according to the Wikipedia article:
http://en.wikipedia.org/wiki/PlayStation_4_system_software
http://en.wikipedia.org/wiki/PlayStation_4_system_software
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this is the snowball effect
thanks Valve :))
thanks Valve :))
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Quoting: IvancilloPS : Now that I recall, the Unreal 3 thing was a very strange episode yet to clarify.
I remember to see in-game images and interviews with Icculus where he stated the game develoupment was almost complete. But the game never saw the light for not explained reasons.
And giving more wood to the fire, 3 or 4 years later, was released a Linux version of game that uses UE3 : Dungeon Defenders. Strange.
There's a bit of a reason for this. The Engine code itself (not the game) was mostly completed while Ryan was still under contract with them. Unfortunately the game itself wasn't finished when Ryan apparently determined enough was enough and cut them off due to non-payment for earlier work (Not that I blame the man...they owed him a bit of money from what I understood at the time. Enough to call them out on a breach of agreement for it.) The bulk of the engine code was there sufficient for someone to use- and what wasn't done was fairly easily fixable if you had source code access.
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